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Magical Classroom Scene Creating for Games by Ognyan Zahariev (2020)

Release date:2020, March 12

Author:Ognyan Zahariev

Skill level:Beginner

Language:English

Exercise files:Yes

This course will take you through the entire process of making a Harry Potter style magical classroom scene with multiple software, including scene concept planning, reference material collecting, main scene gray models constructing, wooden podium, iron ring, paper book, candle, chalk, glass jar and other material assets creating, texture mapping, UE4 lighting settings and real-time rendering, etc.

In addition, you will learn the entire process of sculpting owls in ZBrush, including body modeling and hair sculpting skills. The assets of this course are all created from scratch. Through this course, you will be able to master the trick of completing a real-time scene independently.

Reveal Unreal Engine High-Quality Scene Design Workflow
UE4 occupies a certain position in the fields of architecture, scene, product, and game design. It is able to complete high-quality and realistic rendering effects. With the improvement of technology and the upgrading of hardware, ultimately, we will all pursue the same goal -higher-quality pictures.

Watch online or Download for Free

Chapter 1 – Preparation
001. Introduction
002. Initial idea brief and Gathering reference
003. Unit Setup And Unreal Project Creation

Chapter 2 – Basic Composition and Lighting Setup
004. Modeling a basic approximation of the environment_1
005-1. Modeling a basic approximation of the environment_2
005-2. Modeling a basic approximation of the environment_3
006-1. Modeling a basic approximation of the environment_4
007. Modeling a basic approximation of the environment_6
008. Lighting – 1st Pass
009. Creating the wall textures in Substance Designer – Part 1
010-1. Creating the wall textures in Substance Designer – Part 2
011. Creating the wall textures in Substance Designer – Part 4
012. Creating the floor planks textures in Substance Designer1
013. Creating the floor planks textures in Substance Designer2
014. Creating the floor planks textures in Substance Designer3
015. Master Materials and materials polish-1
016. Master Materials and materials polish-2
017. Master Materials and materials polish-3
018. Modeling the door frame and wall-1
019. Modeling the door frame and wall-2
020. Modeling and Unwrapping the window wall
021. 2nd Lighting Pass

Chapter 3 – Pillars and Window Creating
022. Tilable Wood-1
023. Tilable Wood-2
024. Building the pillars-1
025. Building the pillars-2
026. Building the pillars-3
027. Pillars high poly and preparation for baking
028. Pillar masks in Substance Painter
029. Pillars Master material and polish
030. Arc pillar in Substance Painter
031. Modeling the window low and high poly
032. Window UVs
033. Window Texturing in Substance Painter
034. Window Glass in Substance Designer
035. Window frame and material

Chapter 4 – Podium, Desk and Bookcase Creating
036. Modeling the podium 1
037. Modeling the podium 2
038. Modeling the podium 3
039. Sculpting the podium in ZBrush 1
040. Sculpting the podium in ZBrush 2
041. Sculpting the podium in ZBrush 3
042. Podium Retopology 1
043. Podium Retopology 2
044. Podium Retopology 3
045. Podium Retopology 4
046. Podium UVs and export for baking-1
047. Podium UVs and export for baking-2
048. Texturing the podium 1
049. Texturing the podium 2
050. Modeling the blackboard 1
051. Modeling the blackboard 2
052. Modeling the blackboard 3
053. Blackboard UVs
054. Texturing the blackboard 1
055. Texturing the blackboard 2
056. Modeling the desk 1
057. Modeling the desk 2
058. Modeling the desk 3
059. Modeling the desk 4
060. Desk Retopology-1
061. Desk Retopology 2
062. Desk UVs
063. Desk Texturing 1
064. Desk Texturing 2
065. Table Modeling
066. Lowpoly and UVs
067. Texturing the table
068. Modeling the bookcase-1
069. Modeling the bookcase-2
070. Bookcase UVs
071. Bookcase baking setup and texturing
072. Bookcase texturing-1
073. Bookcase texturing-2
074. Modeling the door-1
075. Modeling the door-2
076. Modeling the door-3
077. Door UVs and baking setup

Chapter 5 – Door, Chandelier and Candles Creating
078. Texturing the door-1
079. Texturing the door-2
080. Chandelier modeling-1
081. Chandelier modeling-2
082. Chandelier modeling and bake setup
083. Texturing the chandelier
084. Modeling the candles-1
085. Modeling the candles-2
086. Modeling the candles-3
087. Candles finishing touches and texturing
088. Chandelier candles setup

Chapter 6 – Other Props Creating
089. Modeling the books
090. UV Setup and texturing
091. Texturing the books-1
092. Texturing the books-2
093. Texturing the books-3
094. Texturing the books-4
095. Texturing the books-5
096. Texturing the books-6
097. Books – set dressing-1
098. Books – set dressing-2
099. Modeling the magnifying glasses-1
100. Modeling the magnifying glasses-2
101. Modeling the magnifying glasses-3
102. Modeling the magnifying glasses-4
103. Magnifying Glasses UVs and bake setup-1
104. Magnifying Glasses UVs and bake setup-2
105. Texturing the magnifying glasses
106. Glass material and textures polish
107. Modeling an open book
108. Texturing the open book-1
109. Texturing the open book-2
110. Creating the Quill Pens-1
111. Creating the Quill Pens-2
112. Creating small props-1
113. Creating small props-2
114. Creating small props-3
115. Creating small props-4
116. Texturing the small props-1
117. Texturing the small props-2
118. Small props polish and set dressing
119. Creating glass props-1
120. Creating glass props-2
121. Creating glass props-3
122. Setting up the glass props and texturing
123. Creatig a new glass material and prop setup
124. Creating the labels for the glass props
125. Creating glass prop variation-1
126. Creating glass prop variation-2
127. Creating glass prop variation and master prop material e
128. Prop master material improvement and paper props creation
129. paper props creation-2
130. Paper Props set dressing and material setup
131. Creating masks for vertex painting
132. Vertex painting
133. Making spiderwebs-1
134. Making spiderwebs-2
135. Creating and applying decals
136. Creating wall banners-1
137. Creating wall banners-2
138. Creating wall banners-3
139. Creating wall banners-4
140. FX pass
141. Additional set dressing

Chapter 7 – The owl and Bird Stand Creating
142. Creating the owl-1
143. Creating the owl-2
144. Creating the owl-3
145. Creating the owl-4
146. Creating the owl-5
147. Creating the owl-6
148. Creating the owl-7
149. Creating the owl-8
150. Creating the owl-9
151. Creating the owl-10
152. Creating the owl-11
153. Creating the owl-12
154. Creating the owl-13
155. Creating the owl-14
156. Creating the owl-15
157. Creating the owl-16
158. Creating the owl-17
159. Creating the owl-18
160. Creating the owl-19
161. Creating the owl-20
162. Creating the owl-21
163. Creating the owl-22
164. Creating the owl-23
165. Modeling the bird stand 1
166. Modeling the bird stand 2
167. Texturing the bird stand

Chapter 8 – Lighting and Cinematics
168. Lighting polish
169. Cinematics
170. Conclusion

[WingFox] Magical Classroom Scene Creating for Games by Ognyan Zahariev (2020).7z.001
[WingFox] Magical Classroom Scene Creating for Games by Ognyan Zahariev (2020).7z.002
[WingFox] Magical Classroom Scene Creating for Games by Ognyan Zahariev (2020)_Subtitles.7z


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16 Comments

  1. can you please upload this courses:
    https://www.wingfox.com/c/8527
    https://www.wingfox.com/c/8518
    https://flippednormals.com/downloads/large-game-environment-creation-in-depth-tutorial-course-ue5/
    Thank you

  2. thank you for this amazing course from yihuu
    please add these two from yihuu
    Create Cinematic Creatures for Film and TV: From Concept Modeling to Lookdev
    Baba Yaga: 3D Character Creation from concept art

  3. thanks a lot for uploading this course but some of the lessons are missing:
    6.Modeling a basic approximation of the environment_5
    10.Creating the wall textures in Substance Designer – Part 3
    117 – 141

    Please upload them too if you can, thanks!

  4. These two videos are still missing:
    6.Modeling a basic approximation of the environment_5
    10.Creating the wall textures in Substance Designer – Part 3

    Please fix if you can, thank you!

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