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Blender Character Creation Megacourse – Beginner to Expert by Creativity Unleashed

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Release date:2013, January 2

Duration:23 h 59 m

Author:Kenray Barnabas

Skill level:Beginner

Language:English

Exercise files:Yes

Do you have an interest in creating 3D characters? With the rise of digital art, various programs are available to create three-dimensional assets for games and film. Whether you are a beginner looking to develop 3D art for personal projects or have aspirations to make a career out of it, this course will teach you how to use Blender to create a wide range of assets, from characters and environments to props and worlds.

This course will take you through the entire process of creating a 3D game-ready asset, starting with a 2D concept. You will learn how to gather references and create your own character design using Blender and other free tools. The course will guide you through a full, real-time walk-through of the 3D production pipeline for creating game-ready characters. You will learn about different schools of thought for 3D development, such as 3D polygonal modeling and 3D sculpting. Additionally, the course will discuss industry-standard tools used in production, so you can stay informed and learn different tools for your development workflow.

Our instructors are experienced in graphic design and teaching and have designed the syllabus to be easy to understand and comprehensive. The course includes many real-life examples and digital content for you to study, making this the only Adobe Illustrator course you’ll need to create effective and visually pleasing content.

Upon completion of this course, you will have the ability to:

  • Use Blender in a professional manner
  • Implement advanced modeling, sculpting, texturing, and rendering techniques
  • Create custom textures and materials
  • Design and create your own 3D characters using Blender

This course is suitable for:

  • Individuals with no prior experience who want to learn about computer graphics and 3D artwork
  • Artists and game developers who wish to learn Blender
  • People who have already started working with Blender and want to improve their character creation and modeling skills.
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01. Introduction

01. Introduction to the Course

02. Stage 1 Reference Gather and Story

01. Reference Gather
02. Narrow Down Design References

03. Concepting with Inspiration References

01. Methods of Concepting
02. Overview of Krita
03. Concepting the Base Body
04. Concepting the Armor Design Pt. 1
05. Concepting the Armor Design Pt. 2
06. Finishing Up Design and Colors

04. Sculpting the Base Body

01. Introduction to Blender
02. How to Use Blender
03. Introduction to High Poly Sculpting
04. High Poly Head Sculpting Pt. 1
05. High Poly Head Sculpting Pt. 2
06. High Poly Head Sculpting Pt. 3
07. Adding the Torso
08. Sculpting Arms and Hands
09. Anatomy and Adding the Legs
10. Sculpting the Legs and Errors to Watch Out For
11. Refining Face Base Sculpt
12. Combining Head and More Anatomy
13. Refining the Hands and Anatomy
14. Finalizing Base Sculpt and Rescaling

05. Stage 2 Armors and Detailing

01. Modeling Methods
02. Shoulder Armor Modeling Pt. 1
03. Shoulder Armor Modeling Pt. 2
04. Shoulder Armor Detailing
05. Finalizing Shoulder Armor and Other Elements
06. Starting the Torso Strap
07. Torso Strap Modeling and Detailing
08. Starting the Forearm Armor
09. Forearm Armor Leathers Modeling
10. Forearm Leather Straps Modeling
11. Forearm Leather Straps Refining
12. Forearm Armor Plate Sculpting
13. Forearm Armor Modeling
14. Forearm Armor Detailing
15. Forearm Armor Center Plate Sculpting
16. Forearm Armor and Leather Detailing
17. Forearm Leather Detailing Pt. 1
18. Forearm Leather Detailing Pt. 2
19. Forearm Armor Finalizing Details
20. Organzing and Starting on Belt Objects
21. Belt Armor Modeling
22. Belt Leather and Other Elements
23. Adding Studs and Starting Details
24. Belt Leather Detailing Pt. 1
25. Belt Leather Detailing Pt. 2
26. Hanging Waist Armors Modeling
27. Hanging Waist Armors Detailing
28. Finalizing Hanging Waist Armors
29. Side Armors Modeling and Detailing
30. Waist Armors Detailing and Refining
31. Waist Armors Finalizing Details
32. Pants Sculpting and References
33. Boots Sculpting
34. Pants and Boots Detailing
35. Boot Armor Shin And Knee Sculpting
36. Boot Armor Detailing Pt. 1
37. Boot Armor Detailing Pt. 2
38. Boot Armors Background Details
39. Boot Armors Shin Details
40. Boot Foot Armor Modeling Pt. 1
41. Boot Foot Armor Modeling Pt. 2
42. Boot Foot Armor Modeling Pt. 3
43. Boot Foot Armor Detailing Pt. 1
44. Boot Foot Armor Detailing Pt. 2
45. Boot Foot Armor Detailing Pt. 3
46. Boot Foot Armor Detailing Pt. 4
47. Bootstrap Modeling Pt. 1
48. Bootstrap Modeling Pt. 2
49. Finishing Details

06. Stage 3 Optimization

01. Character Face Retopology
02. Character Head Retopology
03. Head to Shoulders Retopology
04. Arms Retopology Pt. 1
05. Arms Retopology Pt. 2
06. Arms Retopology Pt. 3
07. Hands Retopology
08. Finalizing Face and Arms Retopology Pt. 1
09. Finalizing Face and Arms Retopology Pt. 2
10. Shoulder Armors and Torso Strap Retopology Pt. 1
11. Shoulder Armors and Torso Strap Retopology Pt. 2
12. Torso Strap And Forearm Retopology Pt. 1
13. Torso Strap And Forearm Retopology Pt. 2
14. Forearm Armor Retopology Pt. 1
15. Forearm Armor Retopology Pt. 2
16. Forearm Leathers Retopology Pt. 1
17. Forearm Leathers Retopology Pt. 2
18. Waist Belts Retopology Pt. 1
19. Waist Belts Retopology Pt. 2
20. Waist Belt and Elements Retopology
21. Waist Hanging Armor and Boots Retopology Pt. 1
22. Waist Hanging Armor and Boots Retopology Pt. 2
23. Boot Armors Retopology
24. Boots Retopology
25. Pants Retopology
26. Face Elements Eyes Retopology
27. Teeth Retopology and Clean Up
28. Character Body UV Unwrap Pt. 1
29. Character Body UV Unwrap Pt. 2
30. Character Body and Elements UV Unwrap
31. Torso Armors UV Unwrap Pt. 1
32. Torso Armors UV Unwrap Pt. 2
33. Torso Straps and Buckles UV Unwrap
34. Leg Armors UV Unwrap

07. Texturing in Blender

01. Organize for Bake Pt. 1
02. Organize for Bake Pt. 2
03. Boot Armor and Character Body
04. Forearm Leather and Hangwaist Armors
05. Waist And Leg Armors
06. Baking the Belt
07. Baking the Belt Buckle and Boot
08. Final Normal Maps Body
09. Baking the Mouth and Body Together Pt. 1
10. Baking the Mouth and Body Together Pt. 2
11. Finalizing the Character Skin
12. Eyes and Skin
13. Skin and Head Elements
14. Shoulder Guard
15. Forearm Armors
16. Torso and Waist Armors
17. Belt Armors
18. Leg Metals and Leather Pt. 1
19. Leg Metals and Leather Pt. 2
20. Fabric and Texture Refinement Pt. 1
21. Fabric and Texture Refinement Pt. 2
22. Texture Refinements
23. Character Body
24. Leg Armors
25. Torso Armors
26. Rendering Hairs Pt. 1
27. Rendering Hairs Pt. 2
28. Hair Cards Creation Pt. 1
29. Hair Cards Creation Pt. 2
30. Populating the Head with Hairs
31. Finalizing Hair and Textures Pt. 1
32. Finalizing Hair and Textures Pt. 2

08. Rigging and Posing

01. Quick Rig and Pose

09. Lighting, Rendering and Presentation

01. Lighting, Rendering and Presentation Pt. 1
02. Lighting, Rendering and Presentation Pt. 2
03. Animation and Video Editing

10. Recap and Tips

01. Recap
02. Tips

11. Extra Fast Learning

01. Part 1
02. Part 2
03. Part 3
04. Part 4
05. Part 5
06. Part 6
07. Part 7
08. Part 8
09. Part 9
10. Part 10
11. Last Words

[Udemy] Blender Character Creation Megacourse – Beginner to Expert by Creativity Unleashed.7z
[Udemy] Blender Character Creation Megacourse – Beginner to Expert by Creativity Unleashed_Subtitles.7z


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