Exterior Scene Development – Maya, Arnold, Mari and Nuke Techniques by Adrien Vallecilla
Release date:2020, May
Author:Adrien Vallecilla
Skill level:Beginner
Language:English
Exercise files:Yes
In this tutorial, Adrien Vallecilla demonstrates how to create custom textures using decals, stencils, and rgb masks in Mari, lighting and look development in Maya, material layering and rendering in Arnold, and his general asset workflow. The lecture also covers vegetation scattering with Maya MASH, ivy generation with Ivy Generator, and how to optimize and organize heavy scenes with instancing and GPU caches.
Different lighting conditions and times of day are explored as well as any adjustments necessary to make them appear convincing. To wrap it all up, Adrien shares his Nuke compositing tips and tricks to make the environment appear more believable.
I remember requesting for this course on several other courses comment section on 2020 because I didn’t know how to reach out for a request. I was really desperate to learn this course when it was released. Yet all these days later they finally uploads this. I don’t know how to express my gratitude.
hi! Admin https://blender3darchitect.gumroad.com/l/blenderforarchitecture/15sideb3
Hello admin, do you have this set in your library?
https://pixelfront.net/workshops-and-courses/