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Creating A Stylized Female Character – The Making of Lyn-Z with Crystal Bretz

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Release date:2020, April 11

Author:Crystal Bretz

Skill level:Intermediate

Language:English

Exercise files:Yes

In this tutorial Senior Character/Creature Modeler Crystal Bretz takes you through her entire workflow for creating a stylized female character. Using a concept supplied by Angel Ganev, she shares the entire process for translating a 2D concept into a 3D character. This workflow includes a look inside the techniques used for Modeling, Texturing, Groom, and Lookdev. The first topic in this tutorial is how to start and plan a project and what steps to take to ensure your success and completion.

Starting with the base mesh supplied we will sculpt the body in ZBrush and move on to modeling props in Maya and talk about techniques and workflows along the way. After creating the base body, we will use it to create clothing in Marvelous Designer and show methods for retopology and detail transferring. Crystal will continue to talk about UV layout to optimize your results and ease your texturing process within Mari and also give a brief overview about posing your character in Zbrush.

We will go through the entire groom process with Xgen and speak about modifiers, painting maps, stray hairs and applying a texture to your clothing fuzz. This tutorial will conclude with a section on the Lookdev and setting up your render layers for your final output. The goal of this tutorial is to help you understand the process for creating a stylized character from start to finish with a great final result.

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01 Modeling
001 Introduction
002 Starting A Project
003 Zbrush – Body Sculpt
004 Zbrush – Hair Proxy
005 Zbrush – Sculpting The Hands
006 Zbrush – Exporting Geo
007 Maya – Hat Modeling
008 Maya – Cigarette Modeling
009 Maya – Shoes Modeling
010 Marvelous Designer – Setup
011 Marvelous Designer – Workflow
012 Maya – Clothing Retopology
013 Maya – Detail Transfer
014 Maya – Adding The Nails
015 Zbrush – Final Sculting Details
016 Maya – UV Layout
017 Maya – Creating The Eyes
018 Zbrush – Updating Zbrush With New UV`s
019 Zbrush – Posing
020 Maya – Transferring The Posed Geo

02 Texturing
021 Mari – Project Setup
022 Mari – Basic Workflow
023 Mari – Textering The Clothing
024 Mari – Textering The Body
025 Mari – Projecting The Fine Displacements
026 Mari – Final Touches And Eye Painting
027 Mari – Splitting Channels And Exporting Maps

03 Groom
028 Maya – Setting Up The Scene For XGen
029 Mari – Painting Masks
030 Maya – EyeBrows
031 Maya – EyeLashes
032 Maya – Main Hair Style
033 Maya – Adding Flyaway Hairs
034 Maya – Clothing Fuzz

04 Look Dev
035 Maya – Setting Up The Light Rig
036 Maya – Setting Up Materials
037 Maya – Tweaking Materials
038 Maya – Arnold Hair Shader
039 Maya – Applying A Texture To XGen
040 Maya – Adding Eye Lights
041 Maya – Mackup Twaeks
042 Maya – Updating TEX Files
043 Maya – Duplicating Shaders
044 Maya – Setting Up To Render
[Gnomon] Creating A Stylized Female Character – The Making of Lyn-Z with Crystal Bretz.7z
[Gnomon] Creating A Stylized Female Character – The Making of Lyn-Z with Crystal Bretz_Subtitles.7z


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5 Comments

  1. hey i’m sorry if i’m rude but im wondering you are able to get these courses by vfx apprentice

    Booms & Blasts
    /booms-and-blasts
    Tradigitial 2D FX
    https://www.vfxapprentice.com/tradigital-2d-fx

    i’ve been looking everywhere for them but no luck
    thanks again for all the knowledge you’re sharing

  2. May you please upload this: https://www.thegnomonworkshop.com/blog/stylized-character-creation-from-concept-to-completion

  3. This course is awesome, although I suggest updating the difficulty to medium-advanced, since she doesnt explain a lot of the things she does in detail, just going over them. If you are not familiar with the softwares she uses (or know alternatives) you get ULTRA lost

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