Character Creation for Game – Complete Pipeline by Nexttut
Release date:2021, January 18
Author:Nexttut Education Pvt.Ltd.
Skill level:Beginner
Language:English
Exercise files:Yes
What Will I Learn?
- Making Shirt, Jacket & Pant in Marvelous Designer
- Learning Different Type of Folds
- Retopology
- UV Unwrapping
- Texturing Skin and Clothing
- Creating Hair Cards
- Rendering for presentation shots
Requirements
Basic knowledge of Zbrush
No Marvelous Designer knowledge required
Description
Do you want to make the entire character by yourself starting from sculpting to texturing and hair cards ?
Welcome to Nexttut Education’s Character Creation for Game | Complete Pipeline Course
INSTRUCTOR: My name is Masuk Ahemad, I am a 3d modelling and texturing artist. I have been working in production since 20. Currently I am working at Little red zombie studio in India.
GOAL OF THE COURSE: At the end of this course, you will be able to use Marvelous Designer & Zbrush workflow to create high quality realistic clothing for AAA game male characters and you will be able to Retopo your Zbrush character sculpt and create the low poly version for game, texture skin and clothing and create game ready hair for your character and render images for presentation.
YOU WILL LEARN:
In this course, we will be covering:
- Sculpting the base body
- Creating cloth patterns in MD
- Refining the wrinkles and folds in Zbrush
- Adding memory folds
- Adding Wear & Tear
- Posing the Character
- Rendering for presentation
- Retopology method
- UV Unwrapping
- Texturing Skin and clothing
- Creating Hair cards
- Rendering for presentation shots
First we are going to model the base body in Zbrush then I will export the model into Marvelous Designer. There I will create pattern for shirt, inner jacket and pant. Don’t worry if don’t know anything about Marvelous Designer. I have covered the basics of MD before I create the clothes.
Once I am happy with the overall look & feel of the folds and wrinkles then I will move to Zbrush. There I am gonna clean up the MD mesh and refine the fold and wrinkles. After that I will add some tertiary level details such as small wrinkles, memory folds, wear & tear.
After completing the clothing, I will Work on the head, hand, hair & shoe to complete the character. And finally I will pose the character and render for final presentation image.
and then take that to Topogun to do the low poly version then we are gonna move to Maya for UV unwrapping. once I am done with UV I will use Marmoset toolbag to bake all the maps I need for texturing. then I will use the very powerful Substance painter to texture tho clothe and the skin. Finally I am going to show you how to create hair using hair card Technic and render some final images which you can use for your portfolio.
IDEAL STUDENTS:
I have design this course keeping in mind the students who struggles to model realistic clothing for characters. This course is also for artist who wants to speed up their cloth modeling workflow by replacing the old school hand sculpting method to MD & Zbrush workflow.
I have also designed this course for Intermediate modeling students and artist who wants to texture their Zbrush high poly characters and create hair for real time games but they don’t have any step by step tutorial to follow. In this course I have used Zbrush, Maya, Topogun, Substance painter and Marmoset toolbag so make sure you have installed these software in order to follow the course properly.
WHO IS NOT THE IDEAL STUDENT:
This course is not for absolute zbrush beginners, as I haven’t spent mush time on zbrush basics. so I expect you to have some sort of zbrush basic experience.
Who is the target audience?
Intermediate modeling students and artist who wants to texture their Zbrush high poly characters and create hair cards for real time games but you don’t have any step by step tutorial to follow along.
Students who struggles to model realistic clothing for characters.
Artist who wants to speed up their cloth modeling workflow by replacing the old school hand sculpting method to MD & Zbrush workflow.