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Blender for Animators Learn Basic Fundamentals of Animation

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Release date:2022, August

Author:John Aguda

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

  • Learn All the New Animation Tools in Blender, Please note the course was recorded a while ago.
  • Professionals switching to Maya, can also learn alot
  • Learn all the fundamentals of 3d Animation
  • Learn A new WorkFlow

Requirements
Understands English Language

Description
Hello, my Name is Aguda John Omotayo, I am a 3d generalist, I have been animating for many years now in Blender, although i started with Maya, i will teach you all you need to start your Animation Career in Blender, if you are switching to Blender from Maya, dont worry this course is also meant for you,

1. We will start by teaching the tools
i. First explaining the Interface
ii. Timeline
iii. Dopesheet
iv. Motion path or Motion Trail
v. The Graph Editor: to Detail Knowledge

2. Treating the Fundamentals of Animation
i. The Ball Bounce
ii. The Ball Bounce with squash and stretch
iii. The Ball Bounce with Translation
iv. The Overlapping Action
v. The walk cycle of lower part of the Body
vi. Fixing the Kneel Pop
vii. The Jump of lower part of the Body

3. Them move on to the Body Mechanics Aspects.
i. Walk Cycle of Full Body
ii. Run Cycle of Full Body
iii. Jump of Full Body

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3 Comments

  1. I think your work is great because the size of the files are reduced and it doesn’t really matter for me, it’s just more efficient… but I’m wondering if there’s a Fundamentals of Body Mechanics part 1, wouldn’t there be at least a Fundamentals of Body Mechanics part 2?

  2. Sry, my bad, there isn’t a Part 2 in the original course! It’s just the guy misrepresenting his outline… I will NEVER ass u me again!

    Thanks for your work.

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