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Character Creation for Film-Cinematic (2022) by Pete Zoppi

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Release date:2022

Author:Pete Zoppi

Skill level:Beginner

Language:English

Exercise files:Yes

The objective of this class is to understand character creation for film and game cinematics in terms of a characters profile, and its ultimate purpose in a composition or narrative. Each week we will focus on a different aspect of character construction and explore the technical ways of assembling a final character. We will begin by analyzing and assessing various reference materials prior to initial sculpting. Then the class will dive into the fabrication of hard surface components, clothing, and other accessories needed to finish out/polish a high-poly asset. From there, the emphasis will then switch over to surfacing your character using advance painting and shading techniques. These will include look-development of skin, metal, and various other material shaders prior to outputting final renders. Finally, we will end thea course with discussions on and demonstrations about color theory, render manipulation, and post processing.

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Orientation Room

01
02
03
04
05

Week01

01. Introduction to Blocking Out Character
02. Body Blickout Part 1
03. Body Blockout Part2
04. Head Mesh Preparation
05. Head Blockout
06. Blockout:Marvelous Designer Part1
07. Blockout:Marvelous Designer Part2
08. Week 1 Recap and Assignment

Week02

01. Introduction to Head Sculpt
02. Pre Planning
03. Head Sculpt
04. UV Mapping
05. Z Wrapping
06. Texture Cleanup
07. Texture XYZ Processing
08. Week 2 Recap and Assignment

Week03

01. Finishing the Head Sculpt
02. Displacement Fixes
03. Sculpting Refinement
04. Burn Scars
05. Render Set Up
06. Face Texture Painting
07. Week3 Recap and Assignment

Week04

01. The Eyes and Scene Breakdown
02. Eye Model
03. Eye Shading
04. Eye Limbus
05. Eye Placement
06. Eye Sculpt
07. Eye Wet Line
08. Skin Micro Structure
09. Final Detail and Breakdown
10. Recap

Week05

01. Intro to Hair Grooming
02. Xgen Into
03. Guide Hairs
04. Density,Clumping and Noise
05. Eyelashes
06. Beard Part1
07. Beard Part2
08. Head Guide Hairs
09. Region Map
10. Hair Walkthrough
11. Hair Fine Tune
12. Peach Fuzz
13. Week 5 Recap

Week06

01. A Look Back
02. Modeling Techniques
03. Jewel Model
04. Pendant
05. Strings and Twine
06. Fabric Tiling
07. Accessories Walkthrough
08. Jacket Topology
09. Jachet Mesh Finalizing
10. Clothing Meshes Finalizing
11. Week 6 Recap

Week07

01. Character Details:Zbrhsh and Maya
02. Pipleine Overview
03. UV and Model Prep
04. Jacket Details
05. Necklaces
06. Jacket Sculpt
07. Belt Details
08. Shirt Trim
09. Leather Trim UV
10. Final Detailing
11. Zbrush Prep for Texturing
12. Maya Preparaction
13. Maya Shader Considerations
14. Exporting for Painter
15. Recap

Week08

01. Intro to Painting Tools and Techniques
02. Jacket Tile Creation
03. Painter Fundamentals
04. Painter Blockout
05. Belt Texture
06. Textureing Continued
07. Jacket
08. Shark Tooth & Beads
09. Week 8 Recap

Week09

01. Approching Final Render
02. Exporting from Painter
03. Metal Bead Shader
04. UV Linking
05. Necklace Shading
06. Jacket Shader
07. Hair Shader
08. Clothing Fuzz
09. Hair Render Settings
10. Week 9 Recap

Week10

01. Intro to Lenses and Lighting
02. Lens Choices
03. Color Discussion
04. Lighting Discussion
05. Area Lights
06. Skydome Light
07. Depth of Field
08. Rigging pt1
09. Rigging pt2
10. Skin Weighting
11. Posing
12. Final Render Prep
13. Render Progressions
14. Portrait Render & Post Processing
15. Realistic Render
16. Course Recap

[CGMA] Character Creation for Film-Cinematic (2022) by Pete Zoppi_Subtitles.7z


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3 Comments

  1. Creating Creature Fur Using XGen & Arnold With Bruno Tornisielo
    can you get this course from gnomon if you could upload it would be helpful to me

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