Ready to make your game characters pack a serious punch? This workshop dives deep into the nitty-gritty of animating killer attack sequences for first and third-person shooters.…
Category: Topics
Ready to jump into character animation but feeling a bit intimidated by Maya? This workshop is your friendly guide to getting started. We break down the essentials,…
Ready to make characters dramatically dissolve into dust and particles right in Unreal Engine? This workshop with Antonio Cappiello breaks down exactly how to do it, using…
This course is all about getting a solid grip on how light hits simple, rounded shapes. Neville Page breaks down the core principles of shading cylinders, cones,…
Ready to nail down your rendering and form drawing skills? This series with Neville Page is your ticket. He breaks down how light hits surfaces, starting with…
Ready to go beyond the fundamentals of Affinity Photo? This course picks up right where the beginner course left off, diving into the most powerful tools available.…
Want to create characters that pop like they do in your favorite animated movies? David Perez is here to show you how, breaking down character design into…
Ready to move beyond just using fluid solvers and actually understand how they work? This course is your next step. We’re breaking down the complex math and…
This final volume in the Matte Surface Rendering series dives deep into advanced shading for complex curved surfaces, building on foundational knowledge from the previous installments. Neville…
Want to capture portraits that have that unmistakable natural light look? This course with Dani Diamond is your ticket. You’ll dive into his exact workflow, learning how…
Ready to dive into Houdini FX the right way? This tutorial is your essential starting point for understanding procedural modeling, a core skill for any aspiring VFX…
Ready to build your own industry-standard nodes in Bifrost? This course is your direct path. Forget guesswork; we’re diving headfirst into the math that makes complex rigging…











