Character Performance is where animation stops being about mechanics and starts being about making an audience believe. This intermediate course from AnimSchool pushes you past body mechanics…
Category: Character Animation
This program is all about making characters that feel alive. You’ll start from the ground up, learning the tools and principles that professional animators use every day.…
This course is all about making characters feel alive. You’ll move beyond bouncing balls and simple mechanics into full biped animation—starting with a solid walk cycle, then…
This advanced course is all about the craft of facial acting. You’ll animate a dialogue-driven performance, focusing on the subtle emotional beats that reveal what a character…
Learn the essential principles behind convincing 3D motion through focused exercises with bouncing balls, objects of different weights, simple character performances, overlap, walk cycles, and turns. The…
This course is your fast track to becoming a confident Blender animator. You’ll skip the boring stuff and jump straight into animating with professional-grade rigs, pre-lit sets,…
This course is a straight-up masterclass in making your characters sound real. Forget stiff, disconnected mouth flaps. Laurent Rossi, an animation supervisor with 18 years of experience…
Build three distinct Unreal Engine 5 projects—a rolling ball game, a character animation setup, and a portal teleportation system—to master Blueprints from the ground up. 🎯 What…
Learn to make your characters feel like real people, not just moving shapes. This course focuses on the acting side of animation—how to use facial expressions and…
This course is a straight shot into 2D cutout animation, the backbone of most modern TV and game animation. Alisson Ricardo walks you through the entire process,…
This course is a massive, hands-on guide to Blender animation and rigging. Instead of just theory, you’ll build 16 different animation projects, from simple bouncing balls to…
This workshop shows you a practical, no-nonsense pipeline for creating FACS-based facial blendshapes using photogrammetry. Instructor Adam Spring walks through the entire process, from capturing expression scans…










