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Character Animation in Blender – Mastering Natural Movement and Action by minusT6

Character Animation in Blender – Mastering Natural Movement and Action by minusT6

Author:minusT6

Duration:21 h 40 m

Actual Duration:43h 16m

Release date:2026, October 8

Publisher:Coloso

Skill level:Advanced

Language:English

Exercise files:Yes

Software:Blender

Course URL:https://coloso.global/en/products/signature-minust6-us

Learn to make characters move like they mean it in Blender, from bouncing balls to full action shots with face, hands, and clothes.

Go from stiff keyframes to movement that actually feels alive. This class walks you through 13 practical exercises in Blender, starting with balls and pendulums and ending with full character acting, jumps, turns, and high-speed action with 2D effects.

🎯 What you’ll learn

  • Use Timeline, Dope Sheet, and Graph Editor to block, edit, and polish motion
  • Apply physics basics like inertia, gravity, and acceleration to get natural timing
  • Pose characters for standing, sitting, and lying down idle motions that don’t look dead
  • Animate head turns, waving, grabbing objects, and putting on a hat with clean arcs
  • Bring faces, hands, hair, and clothing to life for believable acting
  • Add Grease Pencil 2D effects and polish for dynamic action shots
  • Build short character interaction scenes from layout to final detail pass

βœ… Requirements

  • Skills: Basic familiarity with Blender UI and 3D modeling basics, understanding of keyframes
  • Tools: Blender 4.3 installed, 3-button mouse recommended
  • Hardware: PC capable of running Blender 4.3, minimum 16GB RAM and dedicated GPU recommended

πŸ“ Description

This isn’t theory for theory’s sake. You start with the stuff every animator has to get right – a bouncing ball, a pendulum, acceleration. minusT uses those simple objects to show you how timing, spacing, and weight actually work in Blender. Once your eye gets it, you move that same logic onto a character.

Then it gets practical fast. You’ll pose and idle characters standing, sitting, and lying down, then push into real gestures: sideways turns, waving, grabbing a teacup with Child of Constraint, putting on a hat. Each exercise is split into blocking then detail, so you learn to get the big pose readable first before you touch fingers, face, or secondary motion.

The second half is where it clicks. Facial acting tied to body language, stationary jumps with proper anticipation, checking shoes with swinging hair and clothes, full turns with skirt overlap. You finish with two mini-shots – high-speed fruit cutting and throwing a ball – where you handle layout, key poses, fast action, and Grease Pencil effects plus Shader Nodes touches. Short sentences? Here’s the deal: stiff motion is usually bad timing and ignored overlap. This class fixes both by repetition.

You get 2 fully rigged characters and 13 project files, so you’re not wasting time setting up. Just open, animate, compare, repeat. If you finished minusT’s 100-chapter production course and felt lost on fundamentals, this is the missing step-by-step layer built for that exact gap.

πŸ§‘β€πŸŽ“ Who this course is for

  • Students of minusT’s previous class who want to finally nail character movement
  • Blender beginners who can model a bit and now want to animate their own original characters
  • Animators who want focused reps on gestures, acting, and action to sharpen their reel

πŸ§‘β€πŸ« About the Author

minusT is a 3D animator and YouTuber focused on subculture-style character animation in Blender. Self-taught over 16 years, he runs the channel ‘minusT’ with over 30 million total views and produced animation for The Grand Touhou Project Exhibition 2023. He teaches the way he learned – intuitive, exercise-driven, and packed with personal rigging and timing tricks you won’t find in manual docs.

🏁 Final Result

  • Complete two polished action shots – high-speed fruit cutting and ball throw – with full-body acting, facial expression, hair/cloth secondary motion, and 2D effects, plus a library of 13 motion exercises ready for your portfolio.
Curriculum

πŸ“‹ Course content

  1. Module 1:  Introduction to Blender Animation
    • Class Overview – About the curriculum, Creating your first animation
    • Timeline and Dope Sheet – Editing in the Timeline, Using the Dope Sheet
    • Using the Graph Editor – Acceleration and deceleration, Adjusting movement
    • Animation Rendering – Rendering an animation, Rendering by frame
    • Bouncing Ball – Bouncing ball animation, Various ways of animating a ball
    • Pendulum Motion – Creating natural pendulum motions
  2. Module 2:  Character Posing
    • Natural Character Posing – Creating a natural character pose
    • Idle Motion 1: Standing – Setting up a standing pose, Moving the torso, Animating the limbs
    • Idle Motion 2: Sitting – Setting up a sitting pose, Swinging the legs
    • Idle Motion 3: Lying Down – Setting up a lying pose
  3. Module 3:  Character Animation
    • Head Turn 1 – Setting up the pose, Creating a sideways head-turn movement
    • Head Turn 2 – Animating in detail
    • Waving 1 – Setting up the pose, Creating a waving movement
    • Waving 2 – Animating in detail
    • Grasping a Teacup 1 – Setting up the pose, Creating movement using Child of Constraint
    • Grasping a Teacup 2 – Animating in detail
    • Putting on a Hat 1 – Creating the movement of lifting and putting on a hat
    • Putting on a Hat 2 – Animating in detail
  4. Module 4:  Detailed Character Animation
    • Facial Animation 1 – Setting up a pose, Animating the face
    • Facial Animation 2 – Animating the body based on facial expression
    • Facial Animation 3 – Adding detail to the animation
    • Stationary Jump 1 – Creating a jump motion
    • Stationary Jump 2 – Adding detail to the jump motion
    • Stationary Jump 3 – Adding detail to the animation
    • Checking Shoes 1 – Creating the rough motion
    • Checking Shoes 2 – Adding detail to the animation
    • Checking Shoes 3 – Animating the hair, Animating the clothing
    • Turn 1 – Creating the rough turn motion
    • Turn 2 – Creating natural limb movements
    • Turn 3 – Swaying the hair, Swaying the skirt
  5. Module 5:  Making an Animated Character Video
    • High-Speed Fruit Cutting 1 – Layout, Setting up the key pose
    • High-Speed Fruit Cutting 2 – Throwing a fruit
    • High-Speed Fruit Cutting 3 – Creating a quick cutting motion
    • High-Speed Fruit Cutting 4 – Adding 2D effects
    • High-Speed Fruit Cutting 5 – Animating the hair and clothing
    • Throwing a Ball 1 – Layout, Setting up the key pose
    • Throwing a Ball 2 – Creating a ball-throwing motion
    • Throwing a Ball 3 – Adding 2D effects
    • Throwing a Ball 4 – Adding detail to the animation 1
    • Throwing a Ball 5 – Adding detail to the animation 2

πŸ“’ Guys, this is a Group Buy campaign, check the GBC forum thread to get access

You can find the course preview in the download section below.

Watch online or Download for Free
Character Animation in Blender – Mastering Natural Movement and Action by minusT6
NAME
SIZEDURATION
minusT6 Eng Dub
114 MB34m
Section 01 Blender Animation Basics
28.5 MB15m
Section 02 Character Posing
0 B
Section 03 Character Animation
0 B
Section 04 Detailed Character Animation
69.7 MB14m
Section 05 Scene Production
15.7 MB5m
minusT6 Eng Sub
31.6 MB15m
Section 01 λΈ”λ Œλ” μ• λ‹ˆλ©”μ΄μ…˜ 기초
20.6 MB10m
Section 02 캐릭터 포즈 작기
0 B
Section 03 캐릭터 μ• λ‹ˆλ©”μ΄μ…˜
0 B
Section 04 λ””ν…ŒμΌν•œ 캐릭터 μ• λ‹ˆλ©”μ΄μ…˜
0 B
Section 05 캐릭터 μ• λ‹ˆλ©”μ΄μ…˜ μ˜μƒ μ œμž‘
11 MB5m

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