Welcome, I am an aspiring 3D artist and creatives! I’m Hamidreza, and I’m excited to guide you on this journey to master the art of creating jaw-dropping,…
Category: Allegorithmic
Are you ready to take your character creation skills to the next level? Do you dream of bringing your imaginative ideas to life in the form of…
Texturing was always been a mystery for me as a CG artist. I have tested many different methods throughout my career but never got that realistic look.…
Contains Many Tutorials on creating Stylized Assets and Textures. Software used in Tutorials: Maya, Zbrush, Substance Painter, Substance Designer Most videos contain no Commentary.
In this workshop led by Sean Marino, Associate Art Director at Riot Games, you will learn the process of creating a sci-fi pistol for game production. Sean,…
Hello everyone and welcome to Advanced Texture Character Creation! I’m Abraham Leal, and I’m excited to be your instructor for this MasterClass. Throughout this course, I’ll be…
In this comprehensive course led by esteemed 3D generalist Mihailo Radosevic, you will dive headfirst into a full 3D production pipeline. Mihailo will guide you through the…
Discover how to build a game environment in Unreal Engine 5 using assets created in Maya and ZBrush. Senior Environment Artist Giovani Magana shares various techniques from…
In this advanced course, you will have the opportunity to model, texture, and create the rig for Axolotl, a young marine detective character. This course builds upon…
In the workshop “Building Stylized Environments: A Professional Approach,” Rodrigo Brea, an experienced professional in the game industry, shares his expertise in creating stylized environments. Geared towards…
Introducing an information-packed course that combines the power of Blender, Substance Painter, and real-life references to create stunning architectural models. In this course, you’ll not only gain…
Introducing the “Creating Hair for AAA Games” Course I am a Lead Character Artist currently employed at Jagex. Prior to this, I worked at Ubisoft Quebec on…