Duration:17 h 15 m
Introducing the “Creating Hair for AAA Games” Course
I am a Lead Character Artist currently employed at Jagex. Prior to this, I worked at Ubisoft Quebec on Assassin’s Creed Odyssey and served as the Lead on Gods and Monsters.
In this course, I will guide you through my complete hair creation pipeline and share valuable tips and tricks for designing hair specifically tailored for games. These techniques have been honed over several years of experience.
Creating realistic hair is not just about technical expertise; it is an art form. Merely following software instructions and technical processes will not guarantee impressive results.
Ultimately, achieving lifelike hair requires an artistic eye to assess factors such as layering, edging, color, saturation, and many other aspects.
- Substance Painter