Release date:2015, April 17
Learn how to use Blender to model, texture, and render a realistic interior scene. In this course author Darrin Lile demonstrates techniques used to create environments for animation and architectural visualizations. He begins by creating the basic structure of a contemporary condominium living room based on imported blueprints, and then demonstrates useful tips for modeling the furniture and accessories. Next Darrin shows how to apply materials to the objects in your scene, as well as UV map and texture them. Finally, he goes over the process of adding lights to the scene and producing a rendered image of the environment.
Reviewing reference images
Roughing in the floor, walls, and ceiling
Creating walls and windows
UV mapping furniture
Setting up material in the Node Editor
Rendering the image