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Body Mechanics 01 by Andrés Bedate Martín

Body Mechanics 01 by Andrés Bedate Martín

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Author:Andrés Bedate Martín

Actual Duration:12h 9m

Release date:2024

Publisher:Animawarriors

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Maya, Blender

Course URL:https://www.animawarriors.com/bodymechanics01

Learn to plan body mechanics shots like a pro with golden poses, extremes, and blocking plus before you ever touch the spline.

This course skips the guesswork. Instead of interpolating and hoping it looks heavy, you work from a clear layout built for body mechanics, timing and spacing, and physical logic. Perfect if your jumps feel floaty and your runs feel robotic.

🎯 What you’ll learn

  • How to plan a shot using a professional body mechanics layout
  • How to choose golden poses that tell the story clearly
  • How to define extremes for jumps, jogs, and dance actions
  • How to use breakdowns, arcs, and charts to control inbetweens
  • How to apply blocking plus with weight, drag, and overlap before splining

✅ Requirements

  • Skills: Basic understanding of animation principles, familiarity with posing and keyframing
  • Tools: Maya, Blender or any 3D animation package with graph editor
  • Hardware: Standard workstation for 3D animation, 3-button mouse

📝 Description

Most animators spline too early. This course forces you to stay in stepped a bit longer, and for good reason. You build the shot in layers: golden poses first, then extremes, then inbetweens. No sliding keys around in the graph editor until the physics already work.

The layout approach is simple and strict. You lock your storytelling poses, then you map the highest and lowest points of effort. Is the character pushing off? Hanging in the air? Absorbing impact? You decide that with keys, not curves. Then you use breakdowns and charts to shape arcs and fix spacing by hand.

Then comes blocking plus. That’s the part most juniors skip. You add weight, drag on arms and head, overlap in the spine, tiny shifts for balance. The shot should feel 90% done while still stepped. When you finally spline, you’re just smoothing, not fixing.

If you work on games, features, or just want your parkour tests to stop looking like the moon, this workflow saves you hours. Short sentences? Here’s one: plan more, spline less.

🧑‍🎓 Who this course is for

  • Animators who know the basics but struggle with heavy, believable physical actions
  • Students building a demo reel with jumps, runs, lifts, or dance shots and want cleaner planning

🧑‍🏫 About the Author

Andrés Bedate Martín is a professional 3D animator focused on body mechanics and action performance. His teaching style is straight to the point: pose clearly, time sharply, and prove the physics before polishing. He breaks down studio-style blocking workflows into steps you can actually repeat on your own shots.

🏁 Final Result

  • A stepped-to-blocking-plus body mechanics shot (jump, jog cycle, or short dance action) with clear golden poses, defined extremes, and full weight and overlap information, ready for spline and portfolio.
Curriculum

📋 Course content

  1. Module 1:  Golden Poses – Story First
    • The Layout Mindset vs Continuous Interpolation
    • What Makes a Golden Pose Read
    • Staging and Clarity for Action Shots
  2. Module 2:  Extremes – Highs and Lows
    • Finding Peak Energy Points
    • Jumping, Jogging and Dancing Extremes
    • Controlling Timing Between Extremes
  3. Module 3:  Inbetweens, Arcs and Charts
    • Breakdowns That Fix Spacing
    • Drawing Arcs and Reading Charts
    • Keeping Transitions Clean and Physical
  4. Module 4:  Blocking Plus – Ready for Spline
    • Adding Weight and Micro-movements
    • Drag, Overlap and Settling
    • Final Checklist Before Splining
Watch online or Download for Free
Body Mechanics 01 by Andrés Bedate Martín
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06. Final
416.8 MB2h 5m

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2.8 GB12h 9m

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