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Advanced Facial Rigging by Rik Schutte

Advanced Facial Rigging by Rik Schutte

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Author:Rik Schutte

Actual Duration:6h 51m

Release date:2025, November

Publisher:Blender Studio

Skill level:Advanced

Language:English

Exercise files:Yes

Software:Blender

Course URL:https://studio.blender.org/training/facial-rigging/

Build a production-ready facial rig in Blender using industry-standard techniques, from ribbon guides to shape keys.

This advanced course walks you through building a high-quality facial rig in Blender from scratch. Instructor Rik Schutte breaks down the entire process, from bone placement to shape key correction, using techniques inspired by film and animation industry standards. You’ll work with Blender 5.0 and free add-ons to create a flexible, animator-friendly rig for the Storm character.

🎯 What you’ll learn

  • Build a complete facial deformation system using Ribbon Guide Meshes
  • Create and manage shape keys for brows, cheeks, and mouth corrections
  • Set up eyelid rigs with auto-blink and follow controls
  • Implement lip zipper, pucker, and compress deformations
  • Design custom control widgets for animator-friendly interaction

βœ… Requirements

  • Skills: Solid understanding of Blender’s constraints, bone assignments, and general rigging workflow
  • Tools: Blender 5.0 or later
  • Hardware: Standard computer capable of running Blender

πŸ“ Description

This isn’t a quick automation tutorial. You’ll build almost everything manually to understand the underlying concepts. The course focuses on two main deformation methods: Ribbon Guide Meshes for smooth, predictable interpolation between bones, and shape keys for targeted corrections on brows and cheeks.

Rik explains the “three curve principle” from Brian Tindall’s book The Art of Moving Points, then shows you how to apply it directly in Blender. You’ll learn why certain bone placements work, how to split weights effectively, and how to set up constraints that give animators real control without breaking the mesh.

The course also covers practical details like auto-blink systems, eyelid follow behavior, and corrective shape keys for mouth poses. Since Rik comes from an animation background, the rig is built with the end-user in mindβ€”clean naming, intuitive controls, and predictable deformation.

πŸ§‘β€πŸŽ“ Who this course is for

  • Experienced Blender riggers looking to specialize in facial setups
  • Animators who want to understand how their rigs work under the hood
  • Technical artists aiming to build production-ready character controls

πŸ§‘β€πŸ« About the Author

Rik Schutte is a professional animator and rigger who created the facial rig for Blender Studio’s Storm character. His experience working with high-end, film-quality character rigs informs every decision in this course. He has consulted with industry riggers and animators to refine his approach, and this course represents a polished, updated version of the Storm rig.

🏁 Final Result

  • A fully functional, animator-friendly facial rig for the Storm character, complete with bone controls, shape keys, and deformation systems
Curriculum

πŸ“‹ Course content

  1. Module 1:  Introduction
    • Summary
    • Separating objects
    • Scale, symmetry and resolution
    • Aligning to world orientation
    • Modeling adjustments
    • Managing the outliner
  2. Module 2:  Bone Setup
    • Neck and head
    • Jaw
    • Mouth
    • Extra bones
    • Nose
  3. Module 3:  Mouth and Lips
    • 3 Curve principle
    • Ribbon mesh
    • Helper empties
    • Stretch bones
    • Deformation bones
    • Constraints
    • Local control bones
    • Weight painting
    • Lip zipper
  4. Module 4:  Eyes and Eyelids
    • Initial bones
    • Eye highlights
    • Iris and pupil
    • Initial weight painting
    • Eyelids ribbon mesh
    • Eyelids deformation bones
    • Eyelids local controls
    • Eyelids weight painting
    • Auto blink
    • Eyelids follow
  5. Module 5:  Brows and Cheeks
    • Why shape keys
    • Deformation and eye sockets
    • Temporary geometry
    • Creating x and z directions
    • Creating Shape keys
    • Applying shape keys
    • Splitting weights
    • Local controls
  6. Module 6:  Lattice Deformers
    • Main shape keys
    • Lattice deformers
    • Splitting weights
  7. Module 7:  Teeth and Tongue
    • Teeth
    • Tongue
  8. Module 8:  Corrective Shape Keys
    • Concept
    • Initial shape keys
    • Combination shape keys
    • Mouth open corrective shape keys
    • Mouth squash
  9. Module 9:  Additional Deformations
    • Cheek puff
    • Additional lattices
    • Lip pucker
    • Lip compress
    • Nostril shape keys
  10. Module 10:  Final Polish
    • Widgets and override transforms
Watch online or Download for Free
Advanced Facial Rigging by Rik Schutte
NAME
SIZEDURATION
2. Initial Bones
281.4 MB1h 6m
7. Teeth and Tongue
43 MB16m
9. Additional Deformers
100.2 MB35m
10. Control Widgets
25.2 MB9m

Download all Videos (54)
1.3 GB6h 51m

Project Files (Assets, Resources)
41.2 MB

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