Unreal Engine 5 C++ Multiplayer Shooter (02.2026) by Stephen Ulibarri
Duration:65 hours
Actual Duration:39h 0m
Release date:2026, February
Publisher:Udemy
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:Unreal Engine 5
Course URL:https://www.udemy.com/course/unreal-engine-5-cpp-multiplayer-shooter
This course is a deep, practical dive into building a complete multiplayer shooter in Unreal Engine 5 using C++. You’ll start with nothing and end with a fully functional, fast-paced competitive game that can connect players over the internet. It’s not just about theory; you’ll build a custom plugin to turn any UE5 project into a multiplayer game, implement lag compensation techniques like client-side prediction and server-side rewind, and create a full arsenal of weapons. If you want to understand the nuts and bolts of multiplayer game development, this is the course.
🎯 What you’ll learn
- Connect players across the internet using matchmaking sessions and the Online Subsystem.
- Create a reusable plugin to convert any Unreal Engine project into a multiplayer game.
- Implement lag compensation techniques including client-side prediction and server-side rewind.
- Build a full arsenal of weapons: pistols, SMGs, assault rifles, shotguns, sniper rifles, rocket launchers, and grenades.
- Program a complete HUD with health, shields, ammo, score, and game timers.
- Understand and use core multiplayer classes: Game Mode, Game State, Player State, Player Controller, and Character.
✅ Requirements
- Skills: Basic knowledge of C++ (variables, functions, pointers, classes). Some experience with Unreal Engine (creating components, functions, and Blueprints).
- Tools: A C++ IDE (like Visual Studio or Rider for Unreal).
- Hardware: A PC capable of running Unreal Engine 5.
📝 Description
This isn’t a “make a simple cube move” tutorial. This is a full-blown, 65-hour production course where you build a competitive multiplayer shooter from the ground up. You’ll start by creating a custom Online Subsystem plugin that can be dropped into any Unreal project to instantly give it multiplayer capabilities. From there, you’re building the entire game: character movement, a full arsenal of weapons (from pistols to rocket launchers), a complete HUD, and multiple game modes like Team Deathmatch and Capture the Flag.
The real meat of this course is in the networking. You’ll learn how to properly replicate variables and use Remote Procedure Calls (RPCs) to keep everything in sync. The course dedicates a massive section to lag compensation, where you’ll implement client-side prediction for ammo and aiming, and server-side rewind to ensure shots register fairly even with high ping. You’ll build a frame history system and learn how to validate hits to prevent cheating. This is the kind of knowledge that separates a hobbyist from a professional multiplayer programmer.
The teaching style is hands-on and direct. You’re not just watching; you’re coding alongside the instructor, building every system piece by piece. By the end, you’ll have a deep, practical understanding of Unreal Engine’s multiplayer framework and a portfolio-ready project to prove it.
🧑🎓 Who this course is for
- Game developers who want to create multiplayer games in Unreal Engine.
- Developers looking to convert their existing single-player projects into multiplayer experiences.
- Programmers who want to learn the professional techniques used in AAA competitive shooters.
- Anyone who wants a deep, practical understanding of Unreal Engine’s multiplayer code base.
🧑🏫 About the Author
Stephen Ulibarri is a seasoned game developer and instructor with a background in chemical engineering and professional experience in surgical simulation. He has a passion for creative problem-solving and game development, which he channels into his popular online courses. Stephen is the author of the book “Unreal Engine C++ The Ultimate Developers Handbook” and runs the active online community “Druid Mechanics.” With over 490,000 students and a 4.7 instructor rating, he is known for his clear, project-based teaching style that focuses on real-world application.
🏁 Final Result
- A complete, playable multiplayer shooter game with matchmaking, multiple weapons, and game modes.
- A custom, reusable plugin for adding multiplayer functionality to any Unreal Engine 5 project.
- A deep understanding of Unreal Engine’s multiplayer framework, including lag compensation and network optimization.

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