Train Head – Full Tutorial by Milad Kambari
Duration:17+ hours
Actual Duration:17h 17m
Release date:2025
Publisher:Artstation
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:3ds Max, Rizom UV, Substance Painter
Course URL:https://www.artstation.com/marketplace/p/Lr097/train-head-full-tutorial
A complete walkthrough for creating a train head from start to finish. Over 17 hours of unnarrated video covering modeling in 3ds Max, unwrapping in Rizom UV, and texturing in Substance Painter. You’ll learn practical techniques for box modeling, efficient UV layout with UDIMs, and managing multi-tile textures. This is a straight-to-the-point, no-fluff tutorial for intermediate artists who want to see a real production workflow.
🎯 What you’ll learn
- Box modeling a complex hard surface shape from a proxy mesh.
- Using edit poly functions to refine form and detail.
- Unwrapping large objects with UDIMs and overlap techniques.
- Setting up and texturing UV tiles in Substance Painter.
- Managing materials for a multi-tile texturing workflow.
✅ Requirements
- Skills: Basic knowledge of 3ds Max, Rizom UV, and Substance Painter (navigation and primary functions).
- Tools: 3-button mouse.
- Hardware: PC capable of running 3ds Max and Substance Painter.
📝 Description
This tutorial skips the theory and gets straight to the work. Milad Kambari shows you his exact process for building a train head, starting with a simple proxy mesh in 3ds Max. You’ll spend over 10 hours on the modeling phase, focusing on edit poly techniques to nail the overall shape and add hard surface details.
Once the model is solid, the focus shifts to Rizom UV for a 2-hour unwrapping session. Here, you’ll learn how to handle large objects using UDIMs and overlap techniques to keep your texture resolution high where it matters. The final 4 hours are spent in Substance Painter, where you’ll set up a project with UV tiles and learn to paint across all of them simultaneously. The entire tutorial is unnarrated, so it’s a pure, uninterrupted look at a professional workflow.
🧑🎓 Who this course is for
- Intermediate 3D artists comfortable with the basics of 3ds Max, Rizom UV, and Substance Painter.
- Artists looking to improve their hard surface modeling and texturing pipeline.
- Anyone who prefers watching a full, unedited process over narrated step-by-step guides.
🧑🏫 About the Author
Milad Kambari is a hard surface 3D artist specializing in game-ready assets. He has a strong focus on clean topology, efficient UVs, and realistic texturing. His portfolio on Artstation features a range of mechanical and vehicle projects, and he regularly shares his workflow through detailed tutorials.
🏁 Final Result
- A fully textured, game-ready train head model.
- A solid understanding of a complete hard surface asset pipeline from blockout to final textures.

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