Rigging: Body Articulation of a 3D Character by Pablo Emmanuel De Leo
Duration:44 lessons & 22 downloads
Actual Duration:11h 11m
Release date:2018, October
Publisher:Domestika
Skill level:Intermediate
Language:Spanish
Exercise files:Yes
Software:Maya
Course URL:https://www.domestika.org/en/courses/195-rigging-body-articulation-of-a-3d-character
Ready to make your 3D characters move? This course dives into the nitty-gritty of body rigging using Maya, teaching you how to build a functional humanoid skeleton from the ground up. You’ll learn industry-standard techniques to bring your creations to life, making them ready for animation in film and games.
🎯 What you’ll learn
- Create a humanoid skeleton from scratch in Maya.
- Place and connect a skeleton to 3D geometry.
- Implement rigging techniques used in the film and video game industries.
- Use basic programming concepts to enhance rigging.
- Generate realistic poses for character animation.
✅ Requirements
- Skills: Basic understanding of the 3D environment.
- Tools: Computer with Maya installed.
- Hardware: A computer capable of running Maya.
📝 Description
This course is all about bringing your 3D characters to life through expert body rigging in Maya. You’ll go from a blank slate to a fully rigged character, learning how to build a humanoid skeleton and integrate it seamlessly with your character’s geometry. Pablo Emmanuel De Leo, a CGI Character TD with over a decade of experience in animation, film, and video games, will guide you through the process. He’ll share industry-standard techniques, including how to use basic programming concepts to create more dynamic and realistic character controls. Get ready to master the art of making your characters move convincingly.
🧑🎓 Who this course is for
- Designers, illustrators, and animators looking to add rigging skills to their toolkit.
- Riggers aiming to refine their techniques for humanoid characters.
- Anyone interested in the technical aspects of bringing 3D characters to life for animation.
🧑🏫 About the Author
Pablo Emmanuel De Leo is a seasoned CGI Character TD with over ten years of experience in the film and video game industries. His extensive background in character animation and rigging makes him a highly qualified instructor. He brings real-world, industry-standard practices directly into the classroom, ensuring students learn practical and effective techniques.
🏁 Final Result
By the end of this course, you’ll have a fully rigged humanoid character, complete with a custom skeleton and controls, ready for animation. You’ll also have practiced creating various poses to showcase your character’s expressiveness and prepare them for their animated debut.

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