Rigging: Body Articulation of a 3D Character by Pablo Emmanuel De Leo
Duration:44 lessons & 22 downloads
Release date:2018, October
Publisher:Domestika
Skill level:Intermediate
Language:Spanish
Exercise files:Yes
Software:Maya
Course URL:https://www.domestika.org/en/courses/195-rigging-body-articulation-of-a-3d-character
Ready to make your 3D characters move? This course dives into the nitty-gritty of body rigging using Maya, teaching you how to build a functional humanoid skeleton from the ground up. You’ll learn industry-standard techniques to bring your creations to life, making them ready for animation in film and games.
π― What you’ll learn
- Create a humanoid skeleton from scratch in Maya.
- Place and connect a skeleton to 3D geometry.
- Implement rigging techniques used in the film and video game industries.
- Use basic programming concepts to enhance rigging.
- Generate realistic poses for character animation.
β Requirements
- Skills: Basic understanding of the 3D environment.
- Tools: Computer with Maya installed.
- Hardware: A computer capable of running Maya.
π Description
This course is all about bringing your 3D characters to life through expert body rigging in Maya. You’ll go from a blank slate to a fully rigged character, learning how to build a humanoid skeleton and integrate it seamlessly with your character’s geometry. Pablo Emmanuel De Leo, a CGI Character TD with over a decade of experience in animation, film, and video games, will guide you through the process. He’ll share industry-standard techniques, including how to use basic programming concepts to create more dynamic and realistic character controls. Get ready to master the art of making your characters move convincingly.
π§βπ Who this course is for
- Designers, illustrators, and animators looking to add rigging skills to their toolkit.
- Riggers aiming to refine their techniques for humanoid characters.
- Anyone interested in the technical aspects of bringing 3D characters to life for animation.
π§βπ« About the Author
Pablo Emmanuel De Leo is a seasoned CGI Character TD with over ten years of experience in the film and video game industries. His extensive background in character animation and rigging makes him a highly qualified instructor. He brings real-world, industry-standard practices directly into the classroom, ensuring students learn practical and effective techniques.
π Final Result
By the end of this course, you’ll have a fully rigged humanoid character, complete with a custom skeleton and controls, ready for animation. You’ll also have practiced creating various poses to showcase your character’s expressiveness and prepare them for their animated debut.

Channel