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Game Character Rigging with Houdini

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Release date:2019, April 9

Author:Richard Banks

Skill level:Beginner

Language:English

Exercise files:Yes

Learn to create an animation ready zombie character rig with Houdini.

In this course we cover the fundamentals of the role of the Technical Animator or Rigger. We will create, node by node, a game ready animation rig ready to deploy into the Unity Game Engine. Along the way we will cover the fundamental concepts of rigging inside Houdini, and create a range of reusable rigging tools using Python and Houdini Digital Assets.

After completion you will have an animation ready zombie asset – and for Houdini Indie users we will explore exporting the finalized rig into Unity for testing.

Not a single step is skipped, we go from zero to a fully rigged, skinned and animated asset, with a versatile user interface.

This course is ideal for beginner animators or someone who is looking to translate their rigging knowledge from another 3D package and leverage the awesome power of Houdini in their game development projects.

Watch online or Download for Free

01. Introduction
01. Hello – Welcome to Game Character Rigging with Houdini
02. The Role of the Rigger Technical Animator
03. Common Pitfalls and Frustrations

02. Project Pre-Production
01. Learning Outcomes
02. Installing the Zombie character model and texture maps

03. Riggers Tool Box
01. Common Nodes in Use
02. Common Nodes in Use 02
03. Common Nodes in Use 03
04. Rigging Shelf
05. Digital Asset – Rig Pin Control
06. Python – End Null Tool 01
07. Python – End Null Tool 02
08. Python – End Null Tool 03
09. Python – FK Control Tool 01
10. Python – FK Control Tool 02
11. Python – FK Control Tool 03
12. Python – FK Control Tool 04
13. Python – FK Control Tool 05
14. Digital Asset – Rig Helper
15. Digital Asset – Rig Helper 02
16. Digital Asset – Rig Helper 03
17. Digital Asset – Rig Helper 04
18. Digital Asset – Rig Helper 05
19. Digital Asset – Rig Helper 06

04. The Zombie Rig
01. Planning
02. IK Legs
03. IK Legs 02
04. FK Spine
05. FK Spine 02
06. FK Arms
07. FK Arms 02
08. FK Arms 03
09. FK Hands
10. FK Hands 02
11. FK Hands 03
12. Head and Jaw
13. Head and Jaw 02
14. Space Switching
15. Space Switching 02
16. Organizing our Network View
17. Finalizing the Zombie Digital Asset
18. Finalizing the Zombie Digital Asset 02
19. Finalizing the Zombie Digital Asset 03

05. Capturing
01. Overview of Houdinis Bi-Harmonic capture system
02. Manual weighting of points
03. The Paint Skin Weights tool
04. Test animation and finalizing

06. Next steps
01. Animation Workflow Tips in Houdini
02. Exporting to Unity

[Udemy] Game Character Rigging with Houdini.7z
[Udemy] Game Character Rigging with Houdini_Subtitles.7z


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