Stylized European City by Li DeCai
Actual Duration:24h 44m
Release date:2023, October
Publisher:Artstation
Skill level:Beginner
Language:English
Exercise files:Yes
Software:Unreal Engine, 3ds Max, Substance 3D Designer, Substance 3D Painter, ZBrush, SpeedTree
Course URL:https://www.artstation.com/artwork/PXYePr
This course is your ticket to crafting a captivating stylized European city scene, all within the powerful Unreal Engine. You’ll go from concept to a polished environment, mastering the workflows used by professionals in the game development and CG art industries.
🎯 What you’ll learn
- Building stylized environments from scratch
- Utilizing Unreal Engine for real-time rendering
- Creating unique assets with 3ds Max, Substance 3D Designer, and Substance 3D Painter
- Sculpting detailed elements in ZBrush
- Implementing foliage with SpeedTree
- Achieving compelling art direction and lighting
✅ Requirements
- Skills: Basic understanding of 3D modeling principles.
- Tools: A drawing tablet is highly recommended for sculpting and texturing.
- Hardware: A capable PC to run Unreal Engine, 3ds Max, and Substance Painter smoothly.
📝 Description
This course dives into the creation of a stylized European city environment, focusing on the practical application of industry-standard software. You’ll learn how to combine 3ds Max for base modeling, ZBrush for intricate details, and Substance Suite for realistic and stylized texturing. The final scene will be brought to life in Unreal Engine, where you’ll explore lighting, post-processing, and composition to achieve a professional look. This workflow is essential for anyone looking to excel in game environment art or architectural visualization.
🧑🎓 Who this course is for
- Aspiring 3D environment artists looking to build a strong portfolio piece.
- Game developers wanting to improve their scene creation skills.
- CG artists interested in stylized art workflows.
- Anyone eager to learn a comprehensive pipeline for creating detailed environments.
🧑🏫 About the Author
Li DeCai is a talented artist who has showcased impressive work on Artstation. Their expertise lies in creating detailed and stylized 3D environments, particularly within Unreal Engine. This course reflects their practical experience and ability to translate complex workflows into accessible lessons.
🏁 Final Result
- A complete, portfolio-ready stylized European city scene rendered in Unreal Engine.

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