Creating a Character for Games Vol. 1 by Omid Moradi
Duration:4h 48m
Actual Duration:4h 48m
Release date:2025
Publisher:Gnomon
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:ZBrush, Maya, Marvelous Designer
Course URL:https://www.thegnomonworkshop.com/workshops/creating-a-character-for-games-vol-1
Ready to level up your game character creation skills? This workshop dives deep into sculpting a full character from the ground up, using the industry’s go-to tools: ZBrush, Maya, and Marvelous Designer. Forget relying on pre-made assets; you’ll learn to sculpt every part, from the face to the costume, mastering materials like fabric, leather, and metal along the way. Itβs all about building a solid workflow that prevents headaches and delivers top-tier results.
π― What you’ll learn
- Sculpting a character’s face and body from scratch.
- Efficiently blocking out character forms while considering future steps.
- Creating realistic fabric, leather, and metal materials.
- Adding intricate details like stitches, chains, and jewelry.
- Professional insights into preventing common issues in the pipeline.
β Requirements
- Skills: Familiarity with 3D character creation pipelines and basic understanding of ZBrush, Maya, and Marvelous Designer.
- Tools: A 3-button mouse and a drawing tablet are essential for sculpting.
- Hardware: A capable computer that can handle complex 3D scenes and sculpting software.
π Description
This workshop is your ticket to mastering the end-to-end process of creating game-ready characters. Omid Moradi, a seasoned artist from Blizzard Entertainment, walks you through his personal workflow, emphasizing why each step in the game character creation pipeline matters. You’ll go from a 2D concept to a fully sculpted 3D model, learning how to efficiently block out forms, sculpt detailed anatomy, and create believable materials like fabric, leather, and metal. Omid shares invaluable tips on anticipating and avoiding common issues, ensuring your work stays clean and professional. This isn’t just about following steps; it’s about understanding the ‘why’ behind them to tackle any intricate design.
π§βπ Who this course is for
- Mid-level and senior character artists looking to refine their game character sculpting skills.
- Artists who want to build a robust and efficient workflow for character creation.
- Professionals aiming to deepen their understanding of ZBrush, Maya, and Marvelous Designer in a game development context.
π§βπ« About the Author
Omid Moradi is a Lead Character Artist at Blizzard Entertainment, renowned for his work on major franchises like Diablo and Valorant. With over fifteen years of experience across games, cinematics, and film, Omid has a proven track record of transforming concept art into stunning 3D characters and creatures. He started his professional journey at just eighteen and has since contributed to titles such as Halo, Batman, and Gears of War. His expertise combines deep artistic skill with leadership, guiding teams to create high-quality characters.
π Final Result
- A portfolio-ready, fully sculpted 3D game character, demonstrating a comprehensive understanding of the character art pipeline from concept to detailed sculpt.

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