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Blender Tutorial – Modeling, UVs, Materials, and Rendering

Release date:2021

Duration:02 h 47 m

Author:David Bittorf

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn
Modeling in Blender
UV Mapping in Blender
Color ID in Blender
Normal Mapping in Substance Painter
Materials in Substance Painter
Rendering and Lighting in Blender

Requirements
No experience required as I will walk you though the programs step-by-step

Description
Realistic Motorcycle – Blender Tutorial
Blender / Substance Painter
[24hr 47min] Project Files Included

This a step-by-step tutorial showing how to model a realistic motorcycle in Blender and Substance Painter! This course is designed to teach you how to take your hard surface modeling skills to the next level. You will see this motorcycle created from start to finish. You will see how to Model (Blender), UV Map (Blender), create Color IDs (Blender), create Normal Maps (Substance Painter), add Materials (Substance Painter) and Render (Blender). Although this is an advanced course, beginners will be able to jump in because I cover each step in depth and assume no prior knowledge.

Recommended Software:
Blender 3.0
Substance Painter 2021

Video Tutorials
There are 160 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.

Learn the entire pipeline in this course!

Section 1: Modeling
Software: Blender
[13hr 51min] [87 videos]

Section 2: UV Mapping
Software: Blender
[5hrs 32min] [35 videos]

Section 3: Color ID
Software: Blender
[1hrs 5mins] [8 videos]

Section 4: Normal Mapping
Software: Substance Painter
[2hrs 30min] [19 videos]

Section 5: Materials
Software: Substance Painter
[1hrs 9mins] [7 videos]

Section 6: Rendering and Lighting
Software: Blender
[39 mins] [5 videos]

Who this course is for:
This course is for anyone wanting to learn Blender and Substance Painter from Scratch. It’s also for people wanting to switch over to Blender from programs like Maya or 3D Studio Max

Watch online or Download for Free

1. Modeling
01. 00 Reference
02. Image Planes
03. Lattice Deformer
04. Proportional Editing
05. Mirroring and Bridging
06. Grid Fill and Saving
07. Mirroring with Modifers
08. Mirroring Continued
09. Tight Edge Loops
10. Collections
11. Retopology
12. Solidify and Grouping
13. Creating Buckles
14. Creating Buckles Part 2
15. Multiple Groups and Mirroring
16. Rotation Constraints
17. Organizing the Outliner and Moving Groups
18. Bridge Edge Loops
19. Joining 2 Objects
20. Inset Extrude and Grow Selection
21. Customize Interface
22. Interface Continued
23. Chain Set Up
24. Chain Along Path
25. Create 3D Curve
26. Extrude Along Curve
27. Circle Shapes
28. Multiple Edge Loops
29. Bevel and Separate Objects
30. Grouping Review
31. Lattice Deformer Review
32. Custom 3D Cursor
33. Duplicate Face Solidify
34. Straight LInes Beveled Edges
35. Pipes with Complex Curves
36. Piping Continued
37. Correct Missing Images
38. Speedometer
39. Small Details Part 1
40. Small Details Part 2 – Bevels
41. Small Details Part 3 – Cylinder End Options
42. Motor Bottom
43. Launch Multiple Blenders
44. Reusing Shapes
45. Reusing Shapes with Edits
46. Welding Spheres onto Shapes
47. Its OK to Make Things Up
48. Motor Bottom
49. Edit Existing Shapes
50. Circles and Scale Straight Lines
51. Apply Modifier to Selected Faces
52. Trouble Shooting Interface
53. Circles with Radial Alignment
54. Quick Select and Complex Circles
55. Rotate Shortcut
56. Grow or Shrink Selections
57. Join Shapes and Mirror
58. Triangle Fan vs. Grid Fill Clean Up
59. Wire Creation
60. Duplicate Objects Along a Curve
61. Convert Curve to Mesh
62. Creating Square Holes
63. Extrude to Cursor
64. Vertex Groups and Isolated Bevels
65. Foot Petals
66. Adding Little Details
67. Tight Edge Loops to Hold Form
68. Small Details
69. Small Details Part 2
70. Small Details Part 3
71. Small Details Part 4
72. Small Details Part 5
73. Trunk and Back Light
74. Repeat Last Tool
75. Break Handle
76. Framing Objects and Lattice Review
77. Cables
78. Cables Continued
79. Supports
80. Clean Up Outliner
81. Smoothing Mesh
82. Smoothing Mesh Continued
83. Importing Missing Parts
84. Subdivision Modifier
85. Subdivision Modifier Continued
86. Subdivision Modifier Continued (Part 3)
87. Final Clean Up

2. UV Mapping
01. UV Mapping Layout
02. Intro to UVs
03. Stretching Warning
04. UV Mapping Cubes and Cylinders
05. UV Mapping Tires
06. Mirrored Objects and Fixing Checkers
07. Large Pipes
08. Stretching Cleanup
09. Reworking UVs
10. UV Mapping Handle Bars
11. UV Mapping More Big Shapes
12. UV Mapping More Objects Part 1
13. UV Mapping More Objects Part 2
14. Organize with Collections
15. UV Mapping More Objects Part 3
16. Mirrored Objects and Sewing Seams
17. UV Mapping More Object Part 4
18. UV Mapping More Objects Part 5
19. UV Mapping More Objects Part 6
20. UV Mapping Copy UVs
21. UV Mapping Chain
22. UV Mapping When NOT to Copy UVs
23. UV Mapping Continued (No Audio)
24. UV Mapping Cords
25. UV Mapping Default Cubes
26. UV Mapping Continued
27. UV Mapping Copy UVs with Adjustments
28. UV Mapping Hard to Select Edges
29. UV Mapping Fixing Geometry
30. UV Mapping Redo Geometry if Necessary
31. UV Mapping Creating Collections
32. UV Mapping Equal Island Scale
33. UV Mapping Equal Texel Density
34. UV Mapping Batch Rename
35. UV Mapping ReMirroring

3. Color ID
01. Intro to Color ID
02. Adding Color to Objects
03. Adding Color to Parts of Objects
04. Complex Selections
05. Selecting Multiple Parts Quickly
06. Color ID continued
07. Finishing Assigning Colors
08. Sending to Substance Painter

4. Normal Mapping
01. Normal Map Intro
02. Substance Painter Overview
03. Creating Normal Maps
04. Cleaning Up Default Normals
05. Reimporting Clean Geometry
06. Radial Symmetry
07. Straight Lines and Spacing
08. 2D Painting
09. More Normal Mapping
10. Radial Review and Smudge Brush
11. Tire Tread
12. Finishing Normals
13. Exporting Normals and Testing
14. Flipping Normals in Blender
15. Flipping Normals in Blender Complex
16. Flipping Normals in Blender Complex Parts
17. Trouble Shooting Normals
18. Importing Normals into Substance
19. Painting in Blender to Clean up Normals

5. Materials
01. Into to Substance Painter
02. Materials and Smart Materials
03. Fill Layers and Masking
04. Importing Images
05. License Plate
06. Finishing Materials
07. Export Textures and Lighting

6. Rendering and Lighting
01. Plugging in Texture Files
02. Plugging in Lighting File
03. Rendering Scene Set Up
04. Adding Lighting
05. Adding Background and Saving Render

[Udemy] Blender Tutorial – Modeling, UVs, Materials, and Rendering_Subtitles.7z


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4 Comments

  1. Hello Strawberry-san, Can you please upload this course- Anime Academy traditional anime drawing by Christina Wu from Udemy

  2. Hello Strawberry please upload this courses—-https://lms.axis.art.br/course/narrativa-visual-storytelling/
    ——https://lms.axis.art.br/course/desenho-de-anatomia-humana/
    ——https://lms.axis.art.br/course/desenho-de-perspectiva/
    ——https://lms.axis.art.br/course/desenho-fundamental/

  3. I saw this course on Udemy and thought of you.
    https://www.udemy.com/share/1026Sy3@OS4kItOnBLyEAp2kooBQA4t8FPfIQ_dOpcqNltv59a44NxUTacJNzpDGz4oZJUVgOw==/

    This course pls…. Learn object animation in blender

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