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Blender 3 Beginners Step by Step Guide to Isometric Rooms

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Release date:2024

Duration:11 h 00 m

Author:3D Tudor

Skill level:Beginner

Language:English

Exercise files:Yes

Have you ever wanted to experiment with building isometric dioramas and stylized 3D interior designs lit perfectly with just the right aesthetics?

Join ‘Blender 3 Beginners Step-by-Step Guide to Isometric Rooms’ and embark on a creative journey to craft a stylized music room environment full of small details reminiscent of the Sims City and Sims franchise art style. Whether you are a beginner or an experienced 3D modeler looking to improve your skills, this course is perfect for you!

Give 3D interior design a go!

Build and design an intricate room using just a few assets and a lot of creativity. Imagine sitting by this grand piano with just the right natural light and ambiance. Your project will be to model, texture, and build assets and props for a stylized isometric room interior following our course lessons.

Our ‘Blender 3 Beginners Step-by-Step Guide to Isometric Rooms’ Top 8:

  1. Completing a full referencing guide to creating stylized 3D art for games in Blender.
  2. Making concrete steps toward mastering 3D modeling even as a beginner through an interior design journey.
  3. Learning a professional UV workflow incorporating atlas and seamless maps.
  4. Creating textures from scratch as you learn Blender’s node systems.
  5. Learning how to make your artwork pop with our complete compositor guide.
  6. Speeding up your 3D modeling workflow with advanced techniques.
  7. Becoming a magician of lighting in Blender, mastering all types of lighting.
  8. Adding depth to scenes using volumetrics for stunning visual effects.

This course will teach you everything you need to know about using texture maps to create stunning, realistic 3D models that look like they’ve been pulled straight from the real world in just over 11 hours of 3D art.

‘Blender 3 Beginners Step-by-Step Guide to Isometric Rooms’ is the second in a series of Blender courses about isometric interior design. One of the main aspects of professional-quality isometric room design is working on a real-world scale and using references from real life. In this course, you will learn how to do both to make sure your designs are accurate and consistent. You will also be introduced to PureRef—a free referencing tool that will save you countless hours in researching appropriate references. You can use PureRef while working in Blender, and this course will show you exactly how to optimize this workflow.

Apart from the technical side of creating isometric rooms, you will also learn about color and composition through a deep dive into the creative and artistic side of the process.

Modeling

Our ‘Blender 3 Beginners Step-by-Step Guide to Isometric Rooms’ will take you on a journey of building a stylized isometric room in 61 lessons. By completing the course, you will be able to build isometric rooms for any art style, giving your viewers a unique perspective into the interior of a room and showcasing your style as a 3D modeler. Following the success of my latest courses, we will model, texture, and finalize every individual asset before moving on to the next. Students have said that this approach keeps them excited throughout the creation process as they see their scene come together step-by-step.

You will learn advanced ways to use curves and Boolean operations alongside more basic functions such as extrusion and loop cutting. Your project will be to model, texture, and build assets and props for a stylized isometric room interior following our course lessons. You can challenge yourself by diversifying aspects or details of the props or adding new ones. You could change the textures, add different variations or more assets, such as different types of furniture, or make the space larger to include more assets typical of a dining room or dance hall, for example.

Texturing

If you’re a Blender user looking to take your projects to the next level, you won’t want to miss our ‘Blender 3 Beginners Step-by-Step Guide to Isometric Rooms’. This pack includes everything you need to create stunning, professional-level renders, from a human OBJ to nearly 30 texture maps and a high-dynamic-range image lighting file.

Our experienced instructors will guide you through every step of the process, showing you how to use nodes to create textures, bump maps, and normal maps that add depth and realism to your models. You’ll also learn how to use Blender’s built-in shaders to create stunning lighting and volume effects and how to use the compositor to create post-processing effects that make your renders look even better.

As part of the creation process, you will learn about different types of wood for hardwood flooring and wall paneling and leather for a sofa that gives off the appearance of bi-cast or full-grain leather. You will learn how to use Blender’s node-based material and shader system to create a wide variety of realistic textures and surfaces. You’ll learn how to create materials that look like wood, metal, plastic, and other materials, and how to use shading nodes to create complex lighting effects that can bring your scenes to life.

Lighting & Compositing

When we look at renders of 3D models on social media, we can see a huge difference between the models of different artists. Much of this can be attributed not only to the skills of the artist but also to how they achieve realism in their models. By joining ‘Blender 3 Beginners Step-by-Step Guide to Isometric Rooms’, you will learn about specific in-built Blender lighting functionalities that will enhance the stylized atmosphere of your isometric room. You will be guided through the different processes of creating various lighting effects using point lights, spotlights, and area lights. Learning how to use moonlight and volumetrics to create a natural glow will also be part of the learning process.

Rendering

‘Blender 3 Beginners Step-by-Step Guide to Isometric Rooms’ offers a comprehensive overview of rendering in both Eevee and Cycles. You will learn about the different options available to each rendering engine, including settings for materials, lighting, and post-processing. This will include learning about how to use Blender’s built-in compositor to enhance your renders and make them more visually striking. We will discuss the many pitfalls and technical details of what Blender render options to use based on your specific machine. Together, we will create a portfolio render for any multimedia site where you wish to upload your completed model.

Course Resources & Freebies

The course includes a comprehensive set of seamless and atlas texture maps, which are essential for creating lifelike textures and surfaces in your models. With these texture maps, you’ll be able to create a wide range of materials, from wood and metal to marble and brick, all with stunning levels of detail and realism. In addition to the human OBJ, the resource pack includes nearly 30 texture maps, including both seamless and atlas-based textures. These textures are essential for creating realistic surfaces, such as wood, metal, and stone, and can help you bring your projects to life. The high-dynamic-range image lighting file is also a valuable resource, providing you with the tools you need to create stunning lighting and shading effects that will make your work stand out. And with seven reference images, including a PureRef file with loads of references, you’ll have everything you need to create accurate, lifelike models and scenes.

Join this course and be part of a 3D modeling journey of over 11 hours of learning that will leave you with a game-ready, AAA-stylized isometric music room interior environment. Check out the free introduction, and I am sure you won’t be able to put this course down!

To get you pumped, imagine how well this stylized isometric environment fits in with your other 3D Tudor projects.

Be creative! Enhance your other projects, such as the stylized hotel resort we created in ‘Blender 3: Stylized Scene The Ultimate Guide,’ by giving it an interior too. Since ‘Blender 3: Stylized Scene The Ultimate Guide’ and ‘Blender 3 Beginners Step-by-Step Guide to Isometric Rooms’ follow the same Sim City, Sims franchise art style, you could do all three courses, including ‘Blender 3 Beginners Step-by-Step Guide to Isometric Rooms,’ to maximize that experience!

Also, think about creating more stylized environments with ‘Blender Design & Render a Stylized Water Scene’ and ‘Blender 3D Model & Render a Stylized Halloween Scene.’ Use the full power of Blender to your advantage to become a true stylized art 3D artist and game designer.

Has ‘Blender 3 Beginners Step-by-Step Guide to Isometric Rooms’ given you a taste of prop design, and you’ve fallen in love with designing interiors for games? Don’t forget to check out ‘Blender to Unreal Engine Become a Dungeon Prop Artist’ to experience the largest prop design course we have published.

Watch online or Download for Free
[Udemy] Blender 3 Beginners Step by Step Guide to Isometric Rooms
01. Section 1 – Blender Basics and [RESOURCE PACK]

01. Introduction
02. Lesson 1 – Laying Out The Course & Blender Basics
03. Lesson 2 – DOWNLOAD PACK
04. Lesson 3 – Discussing Blender Viewport Shaders

02. Section 2 – 3D Interior Design Scene Setup

01. Lesson 4 – An Introduction To Lights & HDRI
02. Lesson 5 – What Is Smooth Shading
03. Lesson 6 – Starting Our Greybox
04. Lesson 7 – Laying Out The Main Objects
05. Lesson 8 – Finishing The Basic Layout

03. Section 3 – Adding Detail to 3D Greybox

01. Lesson 9 – Refining Our Greybox
02. Lesson 10 – Marking Seams And Sharps Introduction.

04. Section 4 – Modelling and Texturing Room Design in Blender

01. Lesson 11 – Working With Texture Maps
02. Lesson 12 – Adding Our First Material To Our Floor
03. Lesson 13 – Adding The Small Wall Details
04. Lesson 14 – Finishing Our Room Design
05. Lesson 15 – Adding In The Wall Panels

05. Section 5 – Adding Wall props in 3D Interior Room

01. Lesson 16 – Lets Add In Some Artwork
02. Lesson 17 – Working With Booleans
03. Lesson 18 – How The Array Modifier Works
04. Lesson 19 – Working With More Complex Shapes
05. Lesson 20 – How To Change Materials And Textures

06. Section 6 – 3D modelling Detail with Custom Textures

01. Lesson 21 – Working With Multiple Atlases
02. Lesson 22 – Creating The Music Note Prop

07. Section 7 – Creating 3D Violin Prop

01. Lesson 23 – Starting The Violin
02. Lesson 24 – Creating The Base Violin Shape
03. Lesson 25 – Working With Complex References
04. Lesson 26 – Approaching More Difficult Models
05. Lesson 27 – Learning How To Cut Corners

08. Section 8 – Adding Detail to Enhance our Violin Asset in 3D Environment

01. Lesson 28 – Texturing Our Violin
02. Lesson 29 – Creating Simple Shelves
03. Lesson 30 – Working On Our Blender Techniques

09. Section 9 – Working with Multiple Shelf Props in 3D Scene

01. Lesson 31 – Welcome To The Blender Asset Manager
02. Lesson 32 – Realistic Placement Of Props
03. Lesson 33 – Working With Simple Subdivision
04. Lesson 34 – UV Unwrapping More Complex Models
05. Lesson 35 – Creating A Musical Flute

10. Section 10 – 3D modelling a Piano Asset in Blender

01. Lesson 36 – Starting The Grand Piano
02. Lesson 37 – Working With Illusions
03. Lesson 38 – Finishing The Piano Base
04. Lesson 39 – Creating Piano Keys The Easy Way
05. Lesson 40 – Working On The Grand Piano Scale

11. Section 11 – Adding Custom Detail to 3D Piano Prop

01. Lesson 41 – Adding Materials To The Piano
02. Lesson 42 – Blocking Out The Foot Pedals
03. Lesson 43 – Finishing The Grand Piano
04. Lesson 44 – Creating The Music Sheet

12. Section 12 – 3D Lamp Asset Setup

01. Lesson 45 – Modelling The Chandelier Lights
02. Lesson 46 – Working With Point Lights
03. Lesson 47 – Creating The Small Modern Lights

13. Section 13 – Creating Organic Decorations to Interior Design

01. Lesson 48 – Working With Foliage
02. Lesson 49 – Easy Ways To Create Plants

14. Section 14 – 3D modelling Couch Asset in Blender

01. Lesson 50 – Creating Our Couch Base With Curves
02. Lesson 51 – Learning More About Topology
03. Lesson 52 – Creating Leather With Blender Sculpt
04. Lesson 53 – Adding Leather Material To The Couch

15. Section 15 – Designing a 3D Seat Cushion

01. Lesson 54 – Creating The Final Model
02. Lesson 55 – Putting It All Together

16. Section 16 – Blender Post-Processing Work for 3D Interior Environment

01. Lesson 56 – Working With Blender Sky Texture
02. Lesson 57 – In Depth Guide On Cycle Rendering
03. Lesson 58 – Full Breakdown Of The Blender Compositor
04. Lesson 59 – Bring Scenes To Life With Volume
05. Lesson 60 – Creating A Rough Render

17. Section 17 – Render Project Overview

01. Lesson 61 – Final render & critique

[Udemy] Blender 3 Beginners Step by Step Guide to Isometric Rooms.7z

[Udemy] Blender 3 Beginners Step by Step Guide to Isometric Rooms_Subtitles.7z


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