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Hard Surface Modeling in Houdini – Rohan Dalvi (COMPLETE)

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Release date:2018

Duration:07 h 19 m

Author:Rohan Dalvi

Skill level:Beginner

Language:English

Exercise files:Yes

This training covers the process of building a highly detailed sci-fi power module and it’s surrounding environment entirely from scratch in Houdini. To model this scene we shall use a combination of poly modeling, NURBS, VDB and a little bit of VOPS.

This training will also help highlight the advantages of having a procedural system while building complex models and environments. The final chapter will take a look at how to render the scene in Octane Standalone by exporting the scene using Alembic.

The training is broken into 4 parts. You can read the details of each part after the break.
NOTE: This is training does not cover UV mapping and texturing of the scene

part 1 lesson plan:
modeling the basic structure
building the metal frame
making the power block using VDB
modeling the top connector
adding a frame to the power block
building ends for the metal frame
building internal connectors

part 2 lesson plan:
modeling internal cabling
adding additional details to the model
modeling the basics of the centre
adding panels to the centre
adding inner blades for the engine
building the outer module of the engine
finishing the outer module of the engine

part 3 lesson plan:
modeling the engine core
finishing the engine core
building the back of the engine
modeling the front of the power module
building the power pins
sdding cables to the front module
modeling the back fins
modeling the exhaust
building the interior details for the exhaust

part 4 lesson plan
modeling the base armour
starting with the environment. Building the cable box.
modeling the platform
building and simulating the cables
adding the top lighting structure
modeling a chair and a computer
exporting and rendering in Octane Standalone. (chapter will be updated in a few weeks.)

Watch online or Download for Free

Rohan Dalvi – Hard Surface Modeling in Houdini Part 1
hard surface – chapter1 – basic shape
hard surface – chapter2 – metal frame
hard surface – chapter3 – power block
hard surface – chapter4 – top connector
hard surface – chapter5 – power block frame
hard surface – chapter6 – frame ends
hard surface – chapter7 – cable connectors
hard surface – introduction
watch first – polybevel update – very important

Hard Surface Part 1 Files.zip

Rohan Dalvi – Hard Surface Modeling in Houdini Part 2
hard surface – introduction
watch first – polybevel update – very important
hard surface – chapter 8 – cables
hard surface – chapter 9 – detailing
hard surface – chapter10 – centre basics
hard surface – chapter11 – sphere panels
hard surface – chapter12 – inner blades
hard surface – chapter13A – engine outer
hard surface – chapter13B – engine outer_contd

Rohan Dalvi – Hard Surface Modeling in Houdini Part 3
hard surface – chapter14A – engine centre
hard surface – chapter14B – engine centre_contd
hard surface – chapter15 – engine back
hard surface – chapter16A – front basics
hard surface – chapter16B – front pins
hard surface – chapter16C – front cables
hard surface – chapter17 – back fins
hard surface – chapter18A – exhaust front
hard surface – chapter18B – exhaust contd.

Rohan Dalvi – Hard Surface Modeling in Houdini Part 4
hard surface – chapter19 – base armour
hard surface – chapter20 – cable box
hard surface – chapter21 – platform
hard surface – chapter22 – cables
hard surface – chapter23 – top light
hard surface – chapter24 – chair and computer
hard surface – chapter25 – render
hard surface – chapter26 – octane


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