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VFX Complete Houdini Bootcamp

/

Release date:2018, May

Duration:11 h 30 m

Author:Raffi Bedross

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
You will learn how to create professioinal Explosions.
You will have solid knowledge on how to use Houdini.
You will learn how to create realistic oceans.
You will learn how to create Destruction.
You will learn how to Create full CG chocolate commercial using Houdini.
You will learn how to make sand and snow effects in Houdini.
You will learn how to use flip fluid solver inside Houdini.
You will learn how to make rain effect.
You will fall in love with this software :).
You will not find like this course anywhere!

Requirements
You must have passion to learn visual effects and Game effects.
You must have passion to learn Houdini.
You should know how to use the computer.

This is the best selling Visual Effects Course.
You will not find like this course anywhere.
This course is continually updated every day and every week.

Last update:
Understanding Voxels (Intro to Pyro FX Section).
Particles Section.
Candle effect (Intro to Pyro FX Section).
Smoke trail (Intro to Pyro FX Section).
Gasoline explosion (Explosion Section).

Why you want to learn Houdini?

Houdini is a visual effects and 3D animation software like Maya or Blender,but what makes Houdini different and unique is the procedural system and has very powerful dynamic system that other softwares don’t have.You will be surprised how powerful this 3D application is.

Houdini is the number 1 3D application that used in vfx, 3D animation studios and Game studios, Houdini can create high quality effects like water,explosions,fire and sand….

Houdini now is used by Big Game studios,they save 100X of the time by creating tools that are used in their Game Engine.

Knowing Houdini gives you very big advantage in the Game industry and in VFX companies.

If you are Game developer,you must know at least a little bit how Houdini works,this gives you very big advantage in Game studios.In my course I will just teach you how to use Houdini,not teaching you how to use it for games.After you watch my course then you will be able to learn how to use it for games. i.e: I will not teach you how to use it for games,I just will teach you Houdini.

This course is very special,I will teach you how to use Houdini software to create interesting effects.

Although Houdini is difficult software to learn, but its very very powerful,I will make it fun to learn and I will simplify every thing for you.

Take the course now and I promise you won’t disappointed!

QandA
1. Is Houdini free software? Yes its free for non commercial use,and it called Houdini apprentice.
Is there any limitation in Houdini apprentice? No,you Have all the tools that the paid version has,and you can render your shots too,but you will get a very small watermark at the right bottom of the image.

2. Is Houdini difficult software to learn? Yes its difficult to learn,but I will show you step by step how to use it.after you learn this software,you will be surprised how powerful it is.

3. I am game developer,do I need to learn Houdini? Yes, you must at least know a little bit about it.

4. How Houdini is used in Game studios? Say for example you have a game and you want to fill it with more than 1000 buildings,imagine how long this will take you right? But in Houdini you can create 1 building and then export it as Digital asset(Plugin) to Unreal Engine or Unity,and in Unreal Engine you can scatter the building in your game and give random variation to each building,like the size,the color,windows size,Height,width and so on…. Imagine how much time you saved! instead creating 1000 building,you created just 1 building in Houdini.Not just buildings,this works for(sieges,tables,chairs,streets……).

Who is the target audience?
Anyone wants to learn how to create visual effects from scratch.
Game developers who want to power up their games using Houdini.
Any one who have passion to learn Houdini.

Table of Contents

Introduction 53:30
Promo Video 02:23
Download Houdini for free 00:36
Advice for you 00:51
Navigating in the viewport 02:46
Shortcuts for navigating in the viewport 00:05
Using the Transform tools 02:06
Network Editor 03:26
Creating objects in the Network Editor 07:31
Merge and connect and disconnect nodes 05:07
Link channels 06:13
Creating procedural Cup 13:40
Homework 08:45
Houdini Core (Groups) 28:12
Creating groups by selection 04:35
Delete the group using the Delete node 02:27
Grouping by boundary box 04:28
Group by range 06:20
Loading custom 3D model 10:22
Houdini Core(Attributes) 11:16
Attributes 04:35
Transferring Attributes 03:33
Creating custom Attribute 03:08
Introduction to lighting 15:08
Preparing the scene for lighting. 04:29
Point Spot and Area lights. 07:52
Geometry Light. 02:47
Introduction to Pyro FX 01:52:47
Introduction to the section (Pyro Solver) 00:42
Understanding the Voxels 02:35
Here you can download the files for this sections. 00:01
Creating smoke Emiter 05:27
Creating a Flipbook 04:58
Understanding the smoke Emitter 04:05
Understanding the Pyro sim 09:08
Homework 05:31
Homework answer 17:56
08_Prepare and Import the 3D wheel into the scene 02:51
Start creating the fire 05:21
Finishing and caching the fire on disk 11:54
Final touches on the fire 17:22
Candle resource download 00:02
Candle effect 13:44
Smoke Trail 11:10
Particles 53:28
Creating particle Emitter 09:54
Creating Forces 04:22
Emitting from surfaces Manually 08:49
Filling a Text with particles 10:07
Curve Force 07:14
Animated Curves 13:02
Chocolate project 02:23:40
Emitting Fluid from an Object 09:57
Fill a geometry with particles 04:18
creating the project folder 01:29
cache the particles 10:53
using expressions to animate the emitter 05:11
Meshing the particles 15:21
emitting from multiple emitters 07:09
setting activation keys for emitters 09:08
creating proxy for the collisions 03:05
creating the cache for all emitters 08:07
creating a mesh for every emitter 03:49
improving the mesh 02:30
optimizing the poly count and caching 06:42
load the cache and creating flipbook 05:29
what if you dont have the alembic files 03:41
Important talk 01:15
Loading the final result of the mesh 03:20
Creating materials in Houdini 02:34
creating materials for the static layers 07:50
creating the ground and the camera 04:41
Creating the environment light 03:19
shading the first layer 10:32
shading the second layer 06:51
Shading the third layer 04:00
shading the remaining static layers 02:29
Creating rain effect 17:15
Rain Effect introduction 00:13
Rain effect part 1 05:03
Rain effect part 2 06:13
Rain effect part 3 05:46
Creating Sand and Snow Effect in Houdini 01:07:19
Fill an object with sand 02:36
creating the ground and cache the file 07:31
Upres the sand 06:32
creating the project folder 01:04
Importing the animation to Houdini 03:29
scale and clean the animation 03:27
setup the collision to the animation 05:37
creating the camera and the object to fill it with sand 05:44
fill the geometry with sand 02:27
creating High res sand 02:25
creating the snow effect 05:05
Adding variation to the particles 02:20
Adding material to the particles 07:07
Final result of thirty million particles 01:09
The Final result 05:54
Adding snow particles to the final render 02:18
Deform the Geometry with grain solver 02:34
Introduction to destruction in Houdini. 38:01
breaking the geometry using the simplest way 02:40
breaking the geometry manually 03:29
using the voroni fracture points to add details 06:12
Converting the pieces to rigid bodies and Using the glue adjacent 03:05
Clusters 03:06
Packed primitives 01:12
Using boolean to break the Geometry 05:56
Debris 08:06
Emitting smoke from particles 04:15
Explosions 01:18:59
Creating simple explosion part 1 10:41
Creating simple explosion part 2 05:54
Understanding the Source Volume 02:59
Timing your explosion 17:54
Gasoline Explosion Intro 00:26
Here you can download files for Gasoline explosion 00:02
Creating the explosion 05:57
Light,shade and render the explosion 07:09
Timing the explosion 09:23
Camera Shake 02:14
Desert Explosion intro 02:12
Desert Explosion advanced 10:38
Final touches in Nuke (Advanced) 03:30
Small scale Ocean 20:54
Small scale Ocean 09:28
Small scale ocean part 2 11:26
Big scale Ocean 09:54
Big scale Ocean 09:54
Shark jumping from water 40:21
Shark part 1 15:25
Shark part 2 10:48
Shark part 3 13:55
Very important 00:13

Watch online or Download for Free

01. Introduction
01. Promo Video
02. Download Houdini for free
03. Navigating in the viewport
04. Using the Transform tools
05. Network Editor
06. Creating objects in the Network Editor
07. Merge and connect and disconnect nodes
08. Link channels
09. Creating procedural Cup
10. Homework
02.1 geo.zip.zip.mtd.rar
HDR.rar
Houdini-scenes.rar
Obj.rar

02. Houdini Core (Groups)
01. Creating groups by selection
02. Delete the group using the Delete node
03. Grouping by boundary box
04. Group by range
05. Loading custom 3D model
HeadAndSkkull_v02.obj.rar

03. Houdini Core(Attributes)
01. Attributes
02. Transferring Attributes
03. Creating custom Attribute

04. Introduction to lighting
01. Preparing the scene for lighting.
02. Point Spot and Area lights.
03. Geometry Light.

05. Introduction to Pyro FX
01. Introduction to the section (Pyro Solver)
02. Understanding the Voxels
03. Creating smoke Emiter
04. Creating a Flipbook
05. Understanding the smoke Emitter
06. Understanding the Pyro sim
07. Homework
08. Homework answer
09. 08_Prepare and Import the 3D wheel into the scene
10. Start creating the fire
11. Finishing and caching the fire on disk
12. Final touches on the fire
13. Candle effect
14. Smoke Trail
Candle.rar
Cigarette-Files.rar
Tire-assets.rar
Tire_Render_JPG.rar

06. Particles
01. Creating particle Emitter
02. Creating Forces
03. Emitting from surfaces Manually
04. Filling a Text with particles
05. Curve Force
06. Animated Curves

07. Chocolate project
01. Emitting Fluid from an Object
02. Fill a geometry with particles
03. creating the project folder
04. cache the particles
05. using expressions to animate the emitter
06. Meshing the particles
07. emitting from multiple emitters
08. setting activation keys for emitters
09. creating proxy for the collisions
10. creating the cache for all emitters
11. creating a mesh for every emitter
12. improving the mesh
13. optimizing the poly count and caching
14. load the cache and creating flipbook
15. what if you dont have the alembic files
16. Important talk
17. Loading the final result of the mesh
18. Creating materials in Houdini
19. creating materials for the static layers
20. creating the ground and the camera
21. Creating the environment light
22. shading the first layer
23. shading the second layer
24. Shading the third layer
25. shading the remaining static layers

08. Creating rain effect
01. Rain Effect introduction
02. Rain effect part 1
03. Rain effect part 2
04. Rain effect part 3
Rain.rar

10. Introduction to destruction in Houdini
01. breaking the geometry using the simplest way
02. breaking the geometry manually
03. using the voroni fracture points to add details
04. Converting the pieces to rigid bodies and Using the glue adjacent
05. Clusters
06. Packed primitives
07. Using boolean to break the Geometry
08. Debris
09. Emitting smoke from particles
Destruction.zip

11. Explosions
01. Creating simple explosion part 1
02. Creating simple explosion part 2
03. Understanding the Source Volume
04. Timing your explosion
05. Gasoline Explosion Intro
06. Creating the explosion
07. Light,shade and render the explosion
08. Timing the explosion
09. Camera Shake
10. Desert Explosion intro
11. Desert Explosion advanced
12. Final touches in Nuke (Advanced)
Renders-and-Nuke.rar

12. Small scale Ocean
01. Small scale Ocean
02. Small scale ocean part 2

13. Big scale Ocean
01. Big scale Ocean
Env-Dawn-Sun.zip

14. Shark jumping from water
01. Shark part 1
02. Shark part 2
03. Shark part 3
Shark-Files.zip

Mediainfo:
AVC, 1280×720, 16:9, 30.000 fps, 61.6 Kbps ~ 1606 Kbps
AAC, 48.0 KHz, 64.0 Kbps, 2 channels
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