Basics of Texturing in Substance Painter by by Marcelo Vaz (PT-BR, Eng sub)
Release date:2020, July 30
Duration:11 h 49 m
Author:Marcelo Vaz
Skill level:Beginner
Language:Portuguese-Br
Exercise files:Yes
A good step in the 3D creation process is to add textures to your models, and to do this well, you need a good 3D texturing program that allows you to texture in real-time directly on your 3D model. This will improve your workflow significantly. One of the best options available today is Substance Painter. Its user-friendly interface and exceptional tools make it a top choice for the gaming industry. It features intelligent materials and masks, and a state-of-the-art real-time preview window. With Substance Painter, you can generate all the maps and merge them, apply graphic elements, create relief, or change colors through certain channels. The Fundamentals of Texturing in Substance Painter course is designed for students and 3D artists who want to learn how to texture and render assets using this widely used software in the digital art industry.
About the Course: Fundamentals of Texturing in Substance Painter
Marcelo Vaz’s Fundamentals of Texturing in Substance Painter course is designed to teach practical and artistic methods for texturizing various assets using Substance Painter. The course also covers the UDIMS texturing method and PBR workflow (Physically based rendering). You will learn how to work with layered materials, smart materials, alphas, and brushes, and how to import maps into your Render engine practically. The course uses Arnold as the Render engine, but the concepts are applicable to any other renderer. To take this course, you will need a computer with Substance Painter installed, as well as modeling and rendering software such as Autodesk Maya, Blender, or Cinema 4D, and Adobe After Effects.
Techniques covered in the Fundamentals of Texturing in Substance Painter course include:
- Search for references for building the concept
- Asset composition
- Basic lighting
- Organization of UVS
- Texturing in Substance Painter
- Lookdev and PBR shader build
- Rendering
- Compositing and Post-Production in After Effects
Brother or Strawberry really thank you for everything you are doing, here in Latin America it is difficult to acquire courses like this, what you earn is not enough, only for food
thanks brother blessings
PLEASE COURSES
https://www.domestika.org/es/courses/4214-diseno-de-personajes-estilo-dark-fantasy-en-zbrush
https://cursos.libel.academy/courses/personajes-en-blender-gato-japones
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