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Blender – Ultimate Game Art Creation Guide by Victor Deno

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Release date:2022, October

Author:Victor Deno

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

  • Modeling Game Ready Meshes for Game Art
  • UV Mapping and Baking Texture Maps for Game Engines ( Unity, Unreal Godot )
  • Game Ready PBR Texturing in Blender
  • Lighting and Presentation in Blender for your portfolio
  • Presenting your work in Sketchfab

Requirements
Beginner knowledge in blender will help

Description
Introduction

Want to create game ready art for your portfolio and game engine with only blender? This course goes over the process of creating PBR game ready assets to showcase in blender or to export to your favorite game engine of choice such as Unreal, Unity, Godot & Sketchfab. I made this course as an answer for aspiring creators to start strong in their creative careers without having to pay for huge software subscription and just focusing on using the free and open source 3D software Blender!

Sections

  • Beginners – Create our Game Ready First Aid Kit
  • Advanced – Creating our game ready Sci-fi Grenade
  • An Overview of important tools and workflows in making these Assets

Project Files of Section 1 & 2 included in the first video of each section

What you will learn:

  • Modeling tools and techniques for game models
  • Game asset optimizations and UV Unwrapping
  • PBR Materials and Texturing
  • Baking Important PBR Maps for Game Engines
  • Lighting and Presentation in Blender
  • Exporting your assets to Unity, Unreal and Godot
  • Presenting models in Sketchfab
  • Finishing 2 projects from scratch!

Who is Course for?
Beginner users who want to create unique game props from scratch!
More intermediate users who are struggling with the game art workflow in Blender

Who this course is for:
For Aspiring 3D artists and Game Developers

Watch online or Download for Free
01. Beginner Project

01. Adding References and Modeling
02. Completing the Model
03. Model Cleanup
04. UV Mapping and Baking Bevels
05. Painting your Color Mask
06. Painting Alphas and Panel Lines
07. Creating Emission and Baking Normals
08. Creating Roughness
09. Creating Edgewear
10. Organizing your Scene
11. Floor and Scene Setup
12. Lighting and Rendering
13. Baking Texture Maps
14. Exporting to Unreal Engine
15. Exporting to Godot
16. Exporting to Unity
17. Sketchfab Scene Setup
18. Presenting in Sketchfab

02. Advanced Section

01. Adding References and Modeling Bottom
02. Modeling the Body
03. Modeling the Armour
04. Modeling the Head A
05. Modeling the Head B
06. Modeling the Latch
07. Modeling the Pin
08. Cleanup Part 1
09. Cleanup Part 2
10. UV Mapping the Grenade
11. Bevel Baking and Optimizing UVs
12. Painting your alpha Maps
13. Painting the Color Masks
14. Creating the Base Color and Metal
15. Creating the Emission
16. Creating the Roughness Map
17. Creating the Edgewear Map
18. Scene Setup and Lighting
19. Baking all maps for Game engines
20. Exporting to Unreal
21. Exporting to Godot
22. Exporting to Unity
23. Preparing for Sketchfab
24. Presenting in Sketchfab

03. Techniques and Overview

01. Modeling Bootcamp 1 – Navigation and Workspaces
02. Modeling Bootcamp 2 – Transforms and Selects
03. Modeling Bootcamp 3 – Edit Mode Basics
04. Modeling Bootcamp 4 – Edit Mode Tools
05. Modeling Bootcamp 5 – Modifiers & Others
06. Game Mesh Cleanup Demo
07. UV Mapping Demo
08. PBR Texturing Basics
09. Common Shader Nodes
10. Creating Color Masks
11. Creating and Baking Normal Maps
12. Creating and Baking Metal Maps
13. Creating and Baking Edgewear
14. Creating and Baking Ambient Occlusion Map
15. Creating and Baking Base Color Map
16. Creating and Baking Roughness Maps
17. Creating Emission and Opacity Maps
18. Basic Lighting

[Udemy] Blender – Ultimate Game Art Creation Guide by Victor Deno.7z
[Udemy] Blender – Ultimate Game Art Creation Guide by Victor Deno_Subtitles.7z


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1 Comments

  1. Dude , check plz “01/02. Completing the Model” lesson . I think that is not full ( just watch it , u will undestand what im talking about). Maybe its need to reupload.

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