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Blender to Unreal Engine Become a Dungeon Prop Artist by 3D Tudor

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Release date:2022, October 5

Author:3D Tudor

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

  • Enjoying the 3D prop and game asset modelling to game environment transition from Blender to Unreal Engine 5 – the only one out there like it for all fantasy
  • Creating over 50 stunning medieval dungeon assets and props enabling you to build an underground dungeon environment unique to every student
  • Using Blender 3 and understanding its new interface and shortcuts
  • A course within a course introduction into (a) Blender basics, (b) materials and textures, (c) seams, sharps, and UVs.
  • Maximising the potential of your references to develop strong game asset concepts using Pureref
  • Completing a comprehensive crash course in geometry nodes in Blender
  • Creating rope and chain geometry nodes with optional side bars for ease of use
  • Becoming a Blender node guru by adding nodes to your imported maps to completely change the way they look and feel
  • Understanding modifier stacking
  • Creating larger 3D props from smaller ones to populate an environment
  • Making a bucket water material using texture maps and opacity along with the gamma node in Blender
  • Bringing your 3D models and props to life with custom materials, adding decals like straw, blood, and stamps
  • Learning how to use HDRIs as 3D model backgrounds for your portfolio
  • Utilising rendering to improve the quality of presentation for your 3D environment by rendering out in both of Blender’s rendering engines – Eevee and Cycles
  • Choosing to continue your 3D modelling to game engine journey by completing the second (independent) part of the course in Unreal Engine 5
  • Optimising 3D game assets ready to export them into Unreal Engine 5
  • Preparing asset collections for UE5 integration and setting up material instances for them
  • Exploring different transparency materials that will help you set up cut-out decals, partially transparent decals with PBR values and two side-faced textures
  • Understanding how to set up built-in decal planes within your assets and how to create your decal projections that not only will be applied to an asset but wi
  • Master the use of the refraction values to help you set up a variety of gems and water materials in Unreal Engine 5
  • Learning how to set up and generate a variety of different collisions for your assets to help your playable character interact better with the world
  • Setting up an asset pack that can be easily imported onto any Unreal Engine 5 project
  • Maintaining and optimising medieval Europe aesthetics for a full medieval dungeon scene using an Unreal Engine 5 skybox
  • Presenting your medieval dungeon asset pack in Unreal Engine 5 and rendering out a turntable video
  • Complete the course which is going to be the first stepping stone to creating your 3D world and RPG game environment

Requirements

  • To own a computer (Microsoft, Linux or Mac)
  • To have downloaded Blender (available for free) and Unreal Engine 5
  • A thirst to learn and excitement about 3D modelling, animation, and game engine integration
  • To download all course resources including 27 unique seamless materials, 1 atlas material for the books, 1 trim sheet for gold decorations, 7 ornaments set up with PBR materials, 3 unique blood PBR materials, 2 transparency detail textures (i.e., straw and helmet feather), and 1 UE5 animation texture for the Niagara fire particle system. You will be getting a total of 297 texture maps.

Description
Course Description

Have you ever wanted to build an entire game world using 3D props and assets that will populate your space and envelop players in a medieval fantasy?

Join ‘Blender to Unreal Engine Become a Dungeon Prop Artist’ to take your 3D modelling skills up a notch! Graduate to the next level of game design through learning all about the Blender to Unreal Engine 5 (UE5) professional workflow for medieval dungeon props.

Build a small armory for your dungeon’s guard room, equipped with a couple of swords and a helmet next to a table with a candle on top, burning the night away as the guard’s sleep. And MUCH more!!

Learn how to create 50+ assets in over 30 hours!

We have designed the course from the ground up to make sure that no matter your skill level, you will easily be able to follow along and more importantly learn most of the skills to create your own 3D game prop set.

Our ‘Blender to Unreal Engine Become a Dungeon Prop Artist’ top 7:

  1.  Learn how to create over 50 3D dungeon props from scratch
  2. Download over 100 unique texture maps for both Blender & Unreal Engine 5 (UE5), built exclusively for this course
  3. Create rope and chain geometry nodes with optional side bars for ease of use
  4. Join a complete guide on rendering out in both of Blender’s rendering engines – Eevee and Cycles – and master using Blender’s compositor for amazing professional renders
  5. Enjoy full Unreal Engine 5 (UE5) integration, giving you game-ready working 3D assets for your medieval dungeon environment and more
  6. Bring your 3D models and props to life with custom materials, adding decals like straw, blood, and stamps
  7. Become a Blender node guru by adding nodes to your imported maps to completely change the way they look and feel

I imagine you using these props in what is becoming 3D Tudor’s up-and-coming best seller, ‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’!

Think about it – all these assets would fit perfectly within the rooms we created, making your 3D dungeon game environment alive with the power of storytelling.

Although guillotines were introduced later than the medieval historical period our other assets are meant to depict, we thought you would enjoy learning how to make them as part of ‘Blender to Unreal Engine Become a Dungeon Prop Artist’. We will be ensuring that our model is structurally accurate. For example, we need to make sure that the structure can hold the weight of all its counterparts, including the blade.

What about creating an interior for your castle with ‘Creating a Modular Kitbash in Blender’ and using these to populate the space too and create an environment that everyone will talk about?

This course will give you access to just over 30 hours of 3D art in around 160 comprehensive lessons.

This course will see you learn all the techniques pros use and how they use them. Learn how to achieve realism using custom materials to create blood spatter that will look perfect for your torture chamber at the bottom of your dungeon!

Blender
Create the ‘Blender to Unreal Engine Become a Dungeon Prop Artist’ props and walk through the halls of your very own medieval dungeon with banners, cages, and a not-so-medieval but very torturous and iconic, guillotine.

Have you ever wanted to learn how to model gems and treasure coins to add that extra glow to your scene?

You will do just that!

‘Blender to Unreal Engine Become a Dungeon Prop Artist’ will see you build 3D props fit for the medieval dungeon of your dreams (or nightmares!), including but not limited to:

  • House banners
  • Wall cages
  • Stocks like in Game of Thrones (GoT)
  • A stretching rack
  • A guillotine
  • Traditional stocks
  • A straw bed
  • Table and chairs
  • Torches
  • A weapons rack
  • Candles, books, parchment, gems, and other furniture

Master geometry nodes to speed up your workflow. You will be able to alter how a prop looks (i.e., its geometry) using node-based functions. We will also set up the geometry node variable menus in the modelling tab to save you time rather than going into the geometry nodes menu every time. I will also be introducing you to another hidden addon in Blender – the loop tools addon. It enables you to create circles and circles in geometry, allowing you to bridge your geometry with two clicks

Following the success of my latest courses, we will be modelling, texturing, and finalizing every individual asset before moving on to the next. Students have said that this has helped them in staying excited throughout the creation process, being able to see how their scene comes closer to the course preview step-by-step.

Of course, you could set yourself a challenge and diversify aspects of the medieval dungeon props such as changing the textures, adding different variations, or more assets such as different doors and smaller assets like chains on the wall to make your medieval dungeon more alive.

Find out how to set up materials Blender. Change them to suit your needs by adding adjustment modes and becoming a true texturing genius. For an extra touch of detail, you will learn how to use the grease pencil to draw lines to turn them into curves, and finally, into 3D mesh. This is a great technique for creating swirls and ornamental work.

Use ‘Blender to Unreal Engine Become a Dungeon Prop Artist’ to master UV editing using edge seam creation, custom projection and UV manipulation to make the best use of your seamless textures.

Instead of choosing one rendering engine over another, you will be learning how to use Blender’s Eevee and Cycles X renderers to get the most out of your prop presentation.

Unreal Engine 5
Through ‘Blender to Unreal Engine Become a Dungeon Prop Artist’ you will be learning everything right from importing individual models from Blender to having them work correctly in UE5. We will be manually importing our asset collection and setting up material instances for them. One of the most interesting parts of the UE5 part of this course will be that we will be setting up torch blueprints with realistic fire particle animation and light flicker to bring your scene to life.

We will look at how to import and use textures created specifically for Unreal Engine and use them to create the materials for our medieval dungeon props. You will find out how to change PBR texture values by directly adjusting their information from within, built in the image editor.

Next, we will set up PBR materials with adjustable parameters that will allow you to change the intensity of the normal map (e.g., adjust colour, change roughness values, and more). You will work through the different transparency materials that will help you set up cut-out decals, partially transparent decals with PBR values and two side-faced textures.

‘Blender to Unreal Engine Become a Dungeon Prop Artist’ will also be an introduction to how to set up files to create a clean UI. The skills you learn here are fully transferable to all your future builds.

One of the most exciting things about ‘Blender to Unreal Engine Become a Dungeon Prop Artist’ is that you will create collisions for your props to block out your playable character. This will help your assets fit in seamlessly within your ‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’, ready to test out with your UE5 character. To optimise your time, you will learn a method for placing your assets quickly within any type of game level.

Your UE5 milestone project will be to present your asset pack in Unreal Engine 5 and render out a turntable video.

Course Resources & Freebies
The ‘Blender to Unreal Engine Become a Dungeon Prop Artist’ resource pack includes 27 unique seamless materials, 1 atlas material for the books, 1 trim sheet for gold decorations, 7 ornaments set up with PBR materials, 3 unique blood PBR materials, 2 transparency detail textures (i.e., straw and helmet feather), and 1 UE5 animation texture for the Niagara fire particle system. You will be getting a total of 297 texture maps. You will be getting a total of 297 texture maps.

Join this course and come be part of a game design journey of over 30 hours of learning that will see you go away with over 50 game-ready medieval props for your dungeon in just 160 lessons.

Check out the free introduction and I am sure you won’t be able to put this course down!

To get you pumped, imagine how well this 3D props set fits in with your other 3D Tudor projects.

Be creative! Feature your medieval dungeon assets inside a medieval castle keep with ‘Creating a Modular Kitbash in Blender’. Also, think about using them in other medieval environments such as ‘Blender 3 The Ultimate Medieval Scene Course’, and adding more assets that would exist in farms such as bags of grain, a hearth, and different tables based on the skills you learned.

Pair up your guillotine with some gallows using ‘Blender to Unreal Engine 5 | 3D Props | Medieval Gallows’ to master the look of your medieval castle’s execution area. Use the full power of Blender 3 and Unreal Engine 5 (UE5) to your advantage.

Until next time, happy modelling everyone!

Neil – 3D Tudor

Who this course is for:

  • Beginner 3D modellers eager to learn how to build medieval-themed AAA game-ready assets such as house banners, wall cages, stocks like in Game of Thrones (GoT), a stretching rack, a guillotine, traditional stocks, torches, and much more
  • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes
  • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks
  • RPG fans and dungeons and dragons (DND) players who want to walk through and experience a medieval dungeon environment
  • Game designers who would like to design a set of over 50 3D game assets for an RPG medieval dungeon environment for games in Unreal Engine 5
Watch online or Download for Free
01. Download Pack & Blender Basics

1. Lesson 1 – Going Through the Dungeon Download Pack
2. Lesson 2 – An Introduction to the Blender Basics
3. Lesson 3 – Working with References

02. Basic Modelling Workflow

1. Lesson 4 – Starting our First Model
2. Lesson 5 – Working with Modifiers
3. Lesson 6 – Finishing our First Basic Mesh

03. Preparing our Meshes for Texturing

1. Lesson 7 – What is Smooth Shading
2. Lesson 8 – Marking Seams & Sharps Introduction
3. Lesson 9 – Importing Texture Maps with Node Wrangler

04. Working with lighting in Blender

1. Lesson 10 – Setting up our HDRI Lighting
2. Lesson 11 – Direct & Infinite Light Sources

05. Setting up & Customising Materials

1. Lesson 12 – Setting up our First Materials
2. Lesson 13 – How to Customise Imported Texture Maps

06. Setting up our Asset Manager

1. Lesson 14 – Working with the Asset Manager
2. Lesson 15 – How to Populate our Asset Manager

07. Basic 3D Modelling Workflow

1. Lesson 16 – The Problems with Auto Smooth
2. Lesson 17 – Working with a Basic Workflow
3. Lesson 18 – Fixing Issues with UV Unwrapping
4. Lesson 19 – Finishing our Table & Chairs

08. Mid Level 3D Modelling Workflows

1. Lesson 20 – Working with the Solidify Modifier
2. Lesson 21 – Finishing off our Utensils
3. Lesson 22 – Using the Grease Pencil for Curves
4. Lesson 23 – Creating the Ale Mug Handles

09. Mid Level Texturing Workflow

1. Lesson 24 – Fixing Problematic Seams
2. Lesson 25 – Building up our Asset Library
3. Lesson 26 – Using Trim Sheets Effectively

10. Creating the Crown Jewels

1. Lesson 27 – Good Techniques to Create Gemstones
2. Lesson 28 – Working with Array & Empties
3. Lesson 29 – Finalizing the Details for the Goblets
4. Lesson 30 – Finishing our Jewel Props

11. Working with Different Kind of Texture Maps

1. Lesson 31 – Working with Atlas Texture Maps
2. Lesson 32 – Creating the Books & Paper
3. Lesson 33 – Creating Larger Props from Smaller Ones

12. Bread & Butter Modelling

1. Lesson 34 – The Best Workflow for Barrels
2. Lesson 35 – Easy Ways to Create Crates
3. Lesson 36 – Simplifying Prop Models
4. Lesson 37 – Other Ways to Work with Seams
5. Lesson 38 – Adding Damage to our Models

13. Working with Water

1. Lesson 39 – Creating a Water Material
2. Lesson 40 – Finishing Our Barrel & Crates

14. Working with Decals

1. Lesson 41 – Importing Images as Planes
2. Lesson 42 – Using Decals & Shrink-wrap Modifier

15. Advance Modelling Techniques

1. Lesson 43 – Creating our first Chest Prop
2. Lesson 44 – Working with Bevel Shapes
3. Lesson 45 – Creating Handles & Locks
4. Lesson 46 – Creating the Small Chest Prop
5. Lesson 47 – Finishing the Chest Modelling

16. Creating Treasure

1. Lesson 48 – Texturing our Small Chest Prop
2. Lesson 49 – Creating the Treasure Material
3. Lesson 50 – Starting the Coin Pile
4. Lesson 51 – Working with Displacement
5. Lesson 52 – Creating the Smaller Coins

17. Combining Props

1. Lesson 53 – Populating the Treasure Chest

18. Working with More Complex Curves

1. Lesson 54 – Using the Add Curves Blender Addon
2. Lesson 55 – Creating the Torn Scroll Edge Effect
3. Lesson 56 – Creating a Parchment Roll

19. Creating more Complex Props

1. Lesson 57 – Adding Seals & Stamps to our Scrolls
2. Lesson 58 – Adding Writing to our Parchment
3. Lesson 59 – Finishing the Scrolls

20. Speeding up our Workflow

1. Lesson 60 – Working with Perimeter
2. Lesson 61 – Finishing off the Cage Model
3. Lesson 62 – Adding Textures to our Cage

21. Creating Furniture Like Ikea

1. Lesson 63 – Starting the Bookcases
2. Lesson 64 – Creating Variations in our Bookcases
3. Lesson 65 – Adding the Bookcases to our Asset Manager

22. Working with Cloth

1. Lesson 66 – Starting the first Wall Banner
2. Lesson 67 – Using Blender Sculpting Mode
3. Lesson 68 – Finishing the Banner Models
4. Lesson 69 – Creating the Cloth Material
5. Lesson 70 – Adding Decals to our Banners

23. Customising Decal Materials

1. Lesson 71 – Modelling the Stocks
2. Lesson 72 – Adding Blood Decals
3. Lesson 73 – Combining Knife & Shrink wrap Tools

24. A Crash Course in Geometry Nodes

1. Lesson 74 – Starting our First Geometry Node
2. Lesson 75 – Adding Variable to the Geometry Nodes

25. Game of Thrones Style Stocks

1. Lesson 76 – Modelling the X Stocks
2. Lesson 77 – Working with the Loop Tools Addon
3. Lesson 78 – Adding in our Geometry Node Chain
4. Lesson 79 – Texturing the X Stocks Prop

26. Working with Emission Materials

1. Lesson 80 – Starting our Torch Models
2. Lesson 81 – Creating Ornate Models with Curves
3. Lesson 82 – Finishing the Torch Models
4. Lesson 83 – Creating Embers from Emission

27. Creating Realism in our Prop

1. Lesson 84 – Modelling the Prison Bed
2. Lesson 85 – Adding Stability to the Bed
3. Lesson 86 – Building up Straw Decals for Realism

28. What is Modifier Stacking

1. Lesson 87 – Starting our Candle Props
2. Lesson 88 – Working with Remesh and Decimate Modifiers
3. Lesson 89 – Adding Textures & Emission to our Candles
4. Lesson 90 – Finishing the Candle Props

29. How to Create Low-poly Weapons

1. Lesson 91 – Creating the Sword Blades
2. Lesson 92 – A Sword has to Have a Guard
3. Lesson 93 – Modelling the Weapons Rack
4. Lesson 94 – Creating a Simple Shield Prop

30. Creative Ways of using Topology

1. Lesson 95 – Planning out the Helm Model
2. Lesson 96 – Adding Details to the Helm Prop
3. Lesson 97 – Texturing our Weapons
4. Lesson 98 – Troubleshooting Decal Issues

31. Creating More Complex Geometry Nodes

1. Lesson 99 – Starting the Rope Geometry Node
2. Lesson 100 – Realizing Instances & Decimation

32. Modelling the Final More Complex Props

1. Lesson 101 – Creating the Rack Base Mesh
2. Lesson 102 – Working with Boolean Modifier
3. Lesson 103 – Speeding up Workflow with Geometry Nodes
4. Lesson 104 – Finishing the Rack Modeling
5. Lesson 105 – Texturing the Rack Prop

33. Bringing all our Modelling Techniques Together

1. Lesson 106 – Starting the Guillotine Model
2. Lesson 107 – Bringing Structural Accuracy to the Mix
3. Lesson 108 – Working with more Ornate Models
4. Lesson 109 – Creating Functioning Details
5. Lesson 110 – Finishing the Last Dungeon Prop

34. Working with Blender Cycles X

1. Lesson 111 – Setting up Cameras & Clipping

35. Compositing Renders

1. Lesson 112 – Working with the Blender Compositor

36. Welcome to Realtime Rendering

1. Lesson 113 – Working with the Eevee Render Engine

37. Learning about Animation Paths

1. Lesson 114 – How to Present our Work with a Turntable

38. Unreal Engine 5 Blender Setup

1. Lesson 115 – Lean how to set up Blend files Ready for UE5
2. Lesson 116 – Final Blender Lesson & Finalizing our Project

39. Exporting Blender assets

1. Lesson 117 – Exporting Assets as an FBX file

40. Introduction to Unreal Engine 5

1. Lesson 118 – Creating New Unreal Engine 5 Project
2. Lesson 119 – UE5 Introduction to UI
3. Lesson 120 – UE5 Introduction to Viewport Controls

41. Importing assets to UE5

1. Lesson 121 – Importing 3D Prop Collection
2. Lesson 122 – Organising the props within our world
3. Lesson 123 – Importing and Setting up Textures

42. Reasigning Material Instances

1. Lesson 124 – Naming Material Instances
2. Lesson 125 – Material Instances
3. Lesson 126 – Assigning Wax and Flag Material Instances

43. Adjusting Texture for our PBR materials

1. Lesson 127 – Correcting Texture map Brightness values
2. Lesson 128 – Setting up Normal Intensity Parameter

44. Setting up Metal Material

1. Lesson 129 – Setting up Metal Material Instance
2. Lesson 130 – Fixing Material Reference
3. Lesson 131 – Applying Grainy Metal

45. Creating Parameters to Adjust our Material Instances

1. Lesson 132 – Setting up Roughness Contrast
2. Lesson 133 – Adjusting Base Color Values
3. Lesson 134 – Setting up Scroll Roughness using Buffer Visualiser

46. Assigning Multiple Textures

1. Lesson 135 – Applying Material Instances at a pace

47. Working with Transparency

1. Lesson 136 – Setting up Opacity Texturures and Fixing Nanite problems
2. Lesson 137 – Setting up Two Sided Transparency
3. Lesson 138 – Refractive Material with PBR Transparency

48. Creating Additional Color Control for our Materials

1. Lesson 139 – Creating Full Material Color Control

49. Working with decal

1. Lesson 140 – Setting up PBR Decal Blood
2. Lesson 141 – Setting up Blueprints with Decals

50. Setting up Transparency Overlay Materials

1. Lesson 142 – Setting up Transparency Mat with PBR Detail
2. Lesson 143 – Applying Transparent Sigils and Straw Onto Assets

51. Working with Collisions in UE5

1. Lesson 144 – Setting up Collisions
2. Lesson 145 – Setting up Mesh as Collision
3. Lesson 146 – Setting up Interactable props
4. Lesson 147 – Working with Smaller Props for Collisions

52. Setting up Prop Collection Prefabs

1. Lesson 148 – Creating Asset Collections
2. Lesson 149 – Setting up Asset Collections with Physics
3. Lesson 150 – Setting Shelf blueprint with Partial Collision

53. Creating Torches and Candles

1. Lesson 151 – Creating Emissive Textures for Light Sources
2. Lesson 152 – Setting up Fire Particle Animation
3. Lesson 153 – Creating Fire Particles
4. Lesson 154 – Setting up Light Flicker Code
5. Lesson 155 – Setting up Candle Blueprint

54. Rendering our work in UE5

1. Lesson 156 – Setting up Presentation
2. Lesson 157 – Setting up Turntable Render

55. Setting up 3D Prop Pack for Other Unreal Engine Projects

1. Lesson 158 – Importing Asset Pack
2. Lesson 159 – Using Asset Pack

[Udemy] Blender to Unreal Engine Become a Dungeon Prop Artist by 3D Tudor.7z
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