Hello UTV4D students! Your old friend, Mr. Zhang, is back again after 8 months of tutorial preparation and self-improvement. During this time, I have gained a lot…
Tag: redshift
DESCRIPTION In this lecture, Christophe Desse demonstrates how he uses Substance Designer to efficiently generate textures for his 3D assets. As the title implies, the goal of…
Learn to model a house in its own animated universe in Cinema 4D and explore the harmony of shapes, colors, and light Are you ready to reinterpret…
What is this course about? This course covers entire professional character modeling pipeline. We will start by sculpting a character using Zbrush which is industry standard since…
Cinema 4D / Redshift 3D – Online Rendering course “Ultimate Edition” The course is created by Roland Friedrich Lead/Senior visual effects artist with more than 19 years of experience.…
Katana is a powerful lighting and look-development application used across the globe by many studios, both large and small. Learning Katana independently or setting up a project…
Discover how to create an art-directable destruction scene in Houdini with this 5-hour workshop by Timucin Ozger, Head of FX at the award-winning Mr. X. This entire…
This tutorial will take your empty houdiniscene to a completely procedural futuristic city. It will show you how to render the best possible way for optimum memory…
Strengthen your understanding of look development and explore the core differences between real-world materials and CG shaders in this 4.5-hour workshop by Adrien Vallecilla. Building upon the…
There are some absolute essentials you need to know when tackling lighting in CG. This 5-hour workshop by Adrien Vallecilla sheds light on everything you need to…
Houdini is fast becoming one of the most essential tools for the entire pipeline in film and feature animation production. This workshop covers the essential skills to…
We’re both CG artists working somewhere in between art, VFX and technology. And we both have a passion for teaching. While working on commercial projects we often…