Rigging Isn’t Scary & Rigging Unleashed by Todor Nikolov
Duration:~20 hours
Actual Duration:13h 33m
Release date:2026, April 15
Publisher:CGDive
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:Blender
Course URL:https://academy.cgdive.com/courses/blender-rigging-unleashed-intermediate-advanced
Ready to move beyond the basics and build character rigs that animators will love? This course dives into production-ready techniques that will make your rigs more functional, expressive, and efficient. It’s the perfect next step after mastering fundamental rigging concepts, equipping you with the skills to tackle complex character setups.
π― What you’ll learn
- Implement advanced squash and stretch for extreme cartoony deformations.
- Create intuitive rig UIs for animators.
- Enhance facial expressions using wrinkle maps and advanced shapekey techniques.
- Automate complex movements like foot roll for smoother animation.
- Save animators time with features like Soft IK and improved isolation mechanisms.
β Requirements
- Skills: Solid understanding of Blender fundamentals and basic character rigging principles. Prior completion of “Rigging Isn’t Scary” is highly recommended.
- Tools: Blender (latest stable version recommended).
- Hardware: A standard computer capable of running Blender smoothly.
π Description
This course is the direct follow-up to “Rigging Isnβt Scary“, designed to elevate your rigging skills from intermediate to advanced. We’ll build upon the foundation established in the previous course, integrating powerful, production-ready techniques directly into your rigs. You’ll learn to implement features that significantly improve animation workflow and character expressiveness.
We cover essential tools like full-body squash and stretch for dynamic, cartoony movement, and Soft IK to prevent overextension and popping during animation, saving animators considerable cleanup time. You’ll also explore advanced isolation mechanisms, IK fingers for precise control, and a smooth foot roll system for natural locomotion. The facial rigging section introduces sticky controls, sticky lips, and wrinkle maps to create incredibly nuanced and lifelike expressions.
π§βπ Who this course is for
- Riggers who have completed a foundational rigging course and want to learn advanced techniques.
- 3D artists looking to create more functional and expressive character rigs for animation.
- Animators who want to understand advanced rigging to better collaborate with riggers or improve their own workflow.
π§βπ« About the Author
Todor Nikolov is the creator of CGDive Academy, a platform dedicated to providing high-quality, in-depth Blender tutorials. With a passion for sharing knowledge, Todor focuses on practical, industry-relevant skills, helping artists master complex 3D workflows. His courses are known for their clarity and comprehensive approach to topics like rigging and animation.
π Final Result
By the end of this course, you will have a significantly enhanced character rig incorporating advanced features like extreme squash and stretch, Soft IK, sophisticated facial controls with wrinkle maps, and automated foot roll systems, ready for complex animation tasks.

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