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Revit to Unreal for Architecture, Visualization, and VR

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Release date:2018, May 30

Duration:01 h 37 m

Author:Simon Manning

Skill level:Intermediate

Language:English

Exercise files:Yes

Revit, 3ds Max, and Unreal are major players in the architecture, visualization, and virtual reality worlds. These technologies allow you to immerse yourself in designs—before you ever build them. Find out how to make these tools play well together to bring your own models to life. Instructor Simon Manning shows how to prepare your Revit projects for export, import them in Unreal, and use the Datasmith Product Viewer template to leverage prebuilt interactive elements such as furniture and lights. Then find out how to create and apply custom materials and adjust the lighting of your model. Simon also shows how to add interactions with Blueprint scripting and package your visualizations for display on VR headsets or mobile devices. Using these tutorials, you can polish your Revit models into interactive presentations that you can’t wait to share with clients.
Topics include:
Preparing your Revit model for export
Using Unreal Datasmith Product Viewer Tools
Creating Unreal materials
Swapping out materials
Lighting your models
Adding interactions
Packaging content for distribution on VR and mobile devices

Table of Contents

Introduction
Welcome 46s
What to know 1m 36s
Exercise files 26s
1. Revit Export
Prepare your Revit model for export 2m 46s
3ds Max Datasmith export 3m 8s
Unreal Datasmith import 3m 58s
2. Unreal Datasmith
Datasmith Product Viewer 4m 36s
Limitations and workarounds 8m 36s
3. Materials
Introduction to Unreal materials 3m 17s
Create a custom material 2m 50s
Swap out materials in your model 2m 30s
Material instances 5m 17s
4. Lighting
Introduction to Unreal lighting 20s
Types of lights 2m 54s
Lightmaps and UVs 3m 29s
Add in the sky 1m 59s
Post-processing 2m 28s
5. Adding Interactions
Introduction to Blueprint visual scripting 32s
Blueprint components 6m 34s
Adding basic logic 9m 16s
Level Blueprint 8m 37s
Interactive material 9m 35s
6. Building for Distribution
Cooking content for the OS 18s
Build and run 4m 30s
Considerations for VR 6m 51s
Conclusion
Next steps 20s

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