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Project Beyond – Character in Cinema 4D, Marvelous, Quixel and Arnold

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Release date:2021

Author:Romain Chauliac

Skill level:Beginner

Language:English

Exercise files:Yes

In this Gumroad I’ll show you about 28Hrs of work on how to create an entire character image in Cinema4D, Marvelous, Quixel 2.0, Arnold Render and Nuke.

1 – C4D Custom Tool – 2Hrs
Before to start we will take time to custom C4D from scratch. Upgrade some tools using COFFEE scripts etc in order to be more efficient on our work especially for Hard-surface modeling.

2 – Modeling – 5Hrs
All the modeling is done in Cinema4D. Here we don’t model the character, only all the armors part. I’ll show you my workflow for model Hard Surface stuff in C4D based on my Maya knowledge. We will model 3 pieces (arm, shoulder and visor) using various tools and techniques like knife, boolean, retopo, pen tool…

3 – Marvelous – 5Hrs
The biggest part of this project is the cloth stuff with the suit of the girl. It’s a SF style cloth, which is different than “classic” clothes you can see on other Marvelous Tutorial and I use a specific techniques to make this one.

We will also cover how to conform with animation our clothes to the final character pose.

4 – UVs – 2Hrs
For UVs I choose to unfold than in Maya, because Bodypaint is too old. Don’t be afraid, if you don’t know Maya at all it’s really simple you can use the Maya Free Educational version and use it only for your UVs stuff. I also chose Maya for UVs this time because I already cover UVLayout in the HulkBuster tutorial. This way, as C4D user you could choose your prefer tool!

5 – Quixel Texturing – 3Hrs
For texturing I choose this time to use Quixel 2.0, because I already cover Substance Painter in the previous HulkBuster Tutorial. We will make an introduction to Quixel 2.0 for beginner than texture our hard surface pieces and clothes.

6 – Arnold Shadind and Lighting- 8Hrs
Arnold Render C4DtoA is the renderer I choose for this project. Because it’s so powerful for VFX stuff, handle so well texture, work nice with SSS, hairs etc…

Note that we will use AlShaders and the awesome alHair!

That part cover all the rendering process, included set up a lookdev lighting studio, create shader using Quixel export map, create a SSS Skin shader, deal with Hair shader….

7 – Nuke Compositing – 1Hr
Finally a bit of compositing with Nuke to add final touch to the render. How to compose my .Exr MultiPass, subtle detail like Glow, CC, Denoise Glossy, Grain…

Watch online or Download for Free

001_Organisation
002_C4D_Custom
003_C4D_Custom
004_C4D_Custom
005_C4D_Custom
006_C4D_Custom
007_Modeling_Toolkit
008_Modeling_Toolkit
009_Modeling_Toolkit
010_Kuadro_references
011_Daz_Intro
012_Daz_Character
013_Mod_Shoulder
014_Mod_Shoulder
015_Mod_Shoulder
016_Mod_Shoulder
017_Mod_Shoulder
018_Mod_Arm
019_Mod_Arm
020_Mod_Arm
021_mod_visor
022_mod_visor
023_mod_visor
024_mod_visor
025_mod_visor
026_mod_visor
027_Posing
029_Marvelous_Intro
030_Marvelous_Mesh_Import
031_Marvelous_Suit_Base
032_Marvelous_Suit_Base
033_Marvelous_Suit_Base
034_Marvelous_Suit_Base
035_Marvelous_Lines
036_Marvelous_Lines
037_Marvelous_Lines
038_Marvelous_Suit
039_Marvelous_Suit
040_Marvelous_HighDef
041_Marvelous_HighDef
042_Marvelous_HighDef
043_Marvelous_HighDef
044_Marvelous_Export
045_UVs_Introduction
046_UVs_Theorie
047_UVs_Theorie
048_UVs_Theorie
049_UVs_HardSurface
050_UVs_HardSurface
051_UVs_HardSurface
052_UVs_Clothes
053_Suit_Conform
054_Arnold_Introduction
055_Arnold_Theorie
056_Arnold_Theorie
057_Arnold_Studio_LookDev
058_Arnold_aiStandar
059_Arnold_Textures
060_Arnold_ScratchsTextures
061_Quixel_Intro
062_Quixel_Theorie_Preparation
063_Quixel_Theorie_Material
064_Quixel_Theorie_Mask
065_Quixel_Theorie_Export
066_Quixel_Beyond_Preparation
067_Quixel_Beyond_part_a
068_Quixel_Beyond_part_b
069_Quixel_Beyond_part_c
070_Shaders_Lookdev
071_Shaders_Lookdev
072_Shaders_Lookdev
073_Shaders_Lookdev
074_Shaders_SSS_part_a
075_Shaders_SSS_part_b
076_Shaders_Eyes_part_a
077_Shaders_Eyes_part_b
078_Hair
079_Haira
080_Hair
081_Hair
082_Lighting]
083_Lighting
084_Lighting
085_Hair_LookDev
086_FinalRender
087_Nuke
088_Nuke_Outro
Project Beyond – Character in Cinema 4D, Marvelous, Quixel and Arnold Project files.7z


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