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Houdini RBD II – Ground Destruction by VFX Magic

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Release date:2023

Duration:02 h 46 m

Author:VFX Magic

Skill level:Beginner

Language:English

Exercise files:Yes

In this lesson, our focus will be on designing cracks, and we will delve into the process of applying them to geometry seamlessly. We will explore the incorporation of custom forces into the RBD system and navigate the use of constraints. Throughout the journey, we’ll understand how to preserve UVs while engaging with Rigid Body Dynamics, accompanied by various smaller tips and tricks. Optimization will be a key aspect, and once we achieve a satisfactory simulation result, we’ll import it into Solaris for rendering using Karma XPU. Additionally, we’ll explore MaterialX and techniques for faster rendering.

Towards the conclusion, we will also master the art of exporting RBD to Unreal Engine seamlessly. The final segment will involve learning how to light, shade, and render the simulation within the Unreal Engine environment.

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