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Modelling Cartoon Characters For Animation Volume 1

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Release date:2022, May

Author:Caleb Williams

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

  • Students will learn the basics of blender viewport and navigation.
  • Students will learn how to load reference images and model a complete character using various box modelling techniques.
  • Students will learn how to use the particle system as well as procedural texturing techniques.
  • Finally will learn how to render for production purposes.

Requirements
This Course Is For A Complete Beginner, no experience required.

Description
In this course we will teach you not only character modelling but how to download and install blender, manipulating objects. We will then teach you how to load reference images before diving on to character modelling techniques. We will start off with box modelling the head until we finish our character. We will use simple and appropriate modelling techniques to get the best results within a short period of time. Students will also learn how to use Blender’s particle hair system to create hair. You don’t need to uv map anything for this character but we will teach you so that you can understand the basics as well as having some form of control over your texturing process. we will then teach you Procedural texturing as well as Vertex painting techniques to get believable textures. Procedural texturing is a method of creating textures using mathematical procedures.

They look more natural because there are no seams caused by texture wrapping.
They have virtually infinite resolution.
They have editable settings allowing greater control over the material definition.
A single procedural texture can be used to create a range of similar materials.
We have provided well detailed easy to understand and follow instructional videos for even someone new to Blender and the 3D word.

This course is for anyone who is passionate to learn character design for film, games and television.
Zero experience required.

Watch online or Download for Free

01 – Introduction
001 Welcome To The Course
002 Downloading and Installing Blender

02 – Viewport navigation
001 Interface Overview
002 Viewport navigation

03 – Manipulating Objects
001 Moving, Rotating and Scaling Objects
002 Extruding, Inserting and Aligning objects
003 loop cuts and beveling objects
004 Tips And Tricks

04 – Modelling The Head
001 Loading Reference Images
002 Box Modelling The Head
003 Drawing Lines For The Mouth, Nose And Eyes
004 Restructuring The Head Loops
005 Blocking Out The Nose
006 Defining The Jaw Line
007 Creating The Eye
008 Extruding The Neck
009 Working On The Eye Socket
010 Creating The Mouth
011 Creating Mouth Interior
012 Finishing The Nose
013 Blocking Out Geometry For The Ear

05 – Modelling The Body
001 Blocking Out Geometry For The Body
002 Blocking Out Geometry For The Shoulders And Pelvis
003 Creating The Arm And Connecting It To The Shoulders
004 Creating The Leg And Connecting It To The Pelvis

06 – Creating The Hand
001 Loading Reference Images For The Hand
002 Creating The Palm
003 Creating The Fingers
004 Connecting Fingers To The Palm
005 Redrawing And Shaping The Hand Geometry
006 Connecting The Hand To The Arm

07 – Modelling Clothing
001 Creating The Shirt
002 Adding Details To The Shirt
003 Creating The Pants
004 Adding Details To The Pants

08 – Modelling The Shoe
001 Loading Reference Images For The Shoe
002 Creating The Sow Of Our Shoe
003 Adding Detail To The Sow
004 Creating The Shoe Front Panel
005 Creating The Shoe Back Panel
006 Adding Thickness To The Shoe Back Panel
007 Creating The Tongue For The Shoe
008 Adding Shoeless Holders
009 Adding Shoeless
010 Connecting The Shoe To the Body

09 – Finishing Modelling The Body
001 Mesh Clean Up
002 Creating The Tongue
003 Creating The Teeth
004 Creating The Gums
005 Creating The Eyelids
006 Creating The Eyebrow

10 – Grooming The Hair
001 Creating particle hair
002 Measuring The Emitter Distance
003 Grooming The Hair
004 55. Detailing The Hair

11 – Preparations For Texturing and Rendering
001 Assigning Base Materials
002 57. Modifying Our Character Geometry
003 Creating a Backdrop
004 Creating Multi Cameras For Texture Rendering Previews
005 Loading An Environmental Texture For Lighting Up The Scence

12 – Uv Mapping and Procedural Texturing
001 Uv Mapping Basics
002 Uv Mapping The Eye
003 Texturing The Eye Sclera
004 Texturing The Eye Inner
005 Texturing The Hair
006 Texturing The Skin Base Color
007 Texturing The Head Skin Tones
008 Texturing The Head For Subsurface Scattering
009 Texturing The Head For Specular Highlights
010 70. Adding Detail to our skin Base Color
011 71. Adding Roughness detail
012 72. Adding A cornea Highlight
013 73. Texturing The Rest The Rest Of The Skin
014 Texturing The Clothes
015 Texturing The Socks
016 Texturing The Shoe Leather Material
017 Finishing Texturing The Shoe
[Udemy] Modelling Cartoon Characters For Animation Volume 1.7z
[Udemy] Modelling Cartoon Characters For Animation Volume 1_Subtitles.7z


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