Lightning & Electricity Effects by Josh Harrison
Duration:5h 0m
Release date:2025, May
Publisher:Gnomon
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:Houdini, Maya, Nuke
Course URL:https://www.thegnomonworkshop.com/workshops/lightning-electricity-effects
Ready to bring electrifying energy to your 3D scenes? This course dives deep into creating lightning and electricity visual effects using a powerful Houdini, Maya, and Nuke pipeline. You’ll follow a complete, professional workflow, from organizing your project and prepping assets to rendering and compositing the final shot. Itβs all about building complex effects step-by-step, making it accessible even if you’re working solo.
π― What you’ll learn
- Prepare character animations for procedural import into Houdini.
- Set up materials and shaders in Mantra for realistic rendering.
- Generate detailed lightning effects, including secondary and tertiary elements.
- Utilize particle and pyro simulations for dynamic electricity movement.
- Convert meshes into renderable light geometry.
- Create custom AOVs in Mantra for advanced compositing.
- Achieve professional compositions in Nuke.
β Requirements
- Skills: Familiarity with 3D workflows, basic understanding of Maya and Houdini interfaces.
- Tools: Maya, Houdini, Nuke.
- Hardware: A capable workstation for 3D rendering and simulation.
π Description
This workshop takes a generalist approach, guiding you through every stage of creating electricity and lightning visual effects. You’ll start by learning how to prepare character models and animations for procedural import into Houdini. Josh shares practical workarounds for Maya rigging to give independent artists more control.
Once in Houdini, you’ll dive into setting up materials and shaders using Mantra, the native render engine. The core of the workshop focuses on generating lightning effects. You’ll analyze the fundamental concepts behind creating electricity, then move on to advanced techniques for adding intricate secondary and tertiary elements. The course also covers using particle and pyro simulations to achieve dynamic, flowing electricity. Finally, you’ll learn how to convert your effects into renderable light geometry, set up custom AOVs in Mantra, and composite everything professionally in Nuke. Joshβs project files, including his character animation, are provided for hands-on practice.
π§βπ Who this course is for
- VFX artists looking to expand their skills in procedural effects generation.
- 3D generalists wanting to master lightning and electricity simulations.
- Students and professionals aiming to build a strong portfolio piece in visual effects.
- Anyone interested in a comprehensive Houdini workflow for dynamic effects.
π§βπ« About the Author
Josh Harrison is a Freelance Sr FX Artist and Sr 3D Generalist who graduated from Gnomon in 2020. With a background in digital and graphic design, he quickly established himself in the industry, working at top studios like Luma Pictures, The Mill, and MPC. His credits include major projects such as Godzilla vs. Kong, Eternals, Diablo IV, and House of the Dragon. While Houdini is his primary tool, Josh leverages a broad range of software to enhance his 3D generalist skillset and explore diverse workflows. His passion for digital art and meticulous attention to detail are evident in his work.
π Final Result
- A portfolio-ready visual effects sequence featuring realistic and dynamic lightning and electricity effects, composited professionally in Nuke.

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