Game Art Graphics Course by Dmitry Smirnov (Курс игровой графики Game Art – Russian, Eng sub)
Release date:2023
Author:Dmitry Smirnov
Skill level:Beginner
Language:Russian
Exercise files:Yes
In the Game Art course, across 10 comprehensive lessons, you’ll embark on crafting a captivating game altar! Dive into the creation of models and textures tailored for Real Time gaming graphics. Beginning with Blender, we’ll start by blocking out the scene and then delve into refining the Hi Poly model. Subsequently, we’ll undergo a retopology process to fashion the Low Poly model, followed by an exploration of UV scans and their optimization. Uncover the art of baking Normal terrain textures using Marmoset.
Within Substance Painter, we’ll fabricate all scene textures, mastering the creation of high-quality shaders and outputting essential PBR textures. As the course culminates, you’ll learn how to present your project for a portfolio. We’ll render and explore the scene in Marmoset, demonstrating the process of transferring the scene to Unreal Engine 4.
What You’ll Master:
- Proficiency in Blender, allowing for the creation of models using diverse techniques, ensuring correct topology and optimization.
- Detailing shapes through Hard Surface and Sculpting methods to obtain both Low and High Poly models suitable for gaming.
- Creating optimized UV scans, incorporating Texel Density and Overlapping considerations.
- Implementing retopology to optimize meshes and bake Normal Maps within the Marmoset program.
- Crafting high-quality PBR textures in Substance Painter, employing both manual and procedural texturing techniques.
- Showcasing your work within the Marmoset Toolbag 3 engine, presenting the final project in an aesthetically pleasing manner.
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