Introduction To Zbrush 2021
Release date:2021
Author:Madeline Scott-Spencer
Skill level:Beginner
Language:English
Exercise files:Not Provided
Introduction to ZBrush 2021 is the most comprehensive video training series available for Pixologic’s industry-leading digital-sculpting software. Taught by Madeleine Scott-Spencer, this 65-chapter workshop — with 51 hours of lessons — begins with a quickstart tutorial to get you up to speed, fast. It’s the perfect introduction for everyone from complete beginners to those simply looking to see what’s new in the latest version of the software.
The first follow-along tutorial in this workshop tackles how to sculpt a character bust from a sphere while teaching the core ZBrush concepts, such as DynaMesh and how to effectively use subdivision levels, as well as demystifying the ZBrush interface and navigation. Subsequent chapters delve further into a more in-depth look at the ZBrush interface, including how to customize the interface and hotkeys, what are the important sculpting tools and techniques, plus explanations of 3D alphas, custom brushes, the InsertMultiMesh brush, Array Mesh functionality, the NanoMesh system, Vector Displacement brushes — plus much, much more.
All the exciting new features in ZBrush 2021 are, of course, covered including cloth, dynamic thickness, ZModeler updates such as Edge Extrude, and the new MicroPoly tools. Madeleine also discusses how to approach hard-surface sculpting in ZBrush plus how to use the polygon modeling tools such as ZModeler, the Topology brush, and ZRemesher. 3D Printing enthusiasts will also be pleased to discover a chapter devoted to the process of preparing a model for 3D printing using the Decimation Master plugin.
In addition to exploring all of ZBrush’s impressive sculpting tools, this workshop also covers its robust 3D painting program. Madeleine walks through PolyPaint, UV Master, and Spotlight, through detailed demonstrations of paint techniques drawing from more than 20 years of experience working in the film industry. Lighting and rendering chapters also take you through the process of generating final images using LightCaps and HDR images, as well as how to render through the ZBrush to KeyShot Bridge. Plus, Madeleine details the ZBrush Material menu and how to extract maps such as Displacement, Normal, and Color, as used in many film, TV, and videogame art pipelines.
Pls can you add wouter gort course on learnsquared
https://www.learnsquared.com/courses/designing-better-characters
I can provide you project files for the https://online-courses.club/introduction-to-zbrush-2021/ course.
That would be awesome, thanks
can you please upload the project files.
many thanks
on it’s way
Where can I find the exercise files?
We’ll update the post with the links today
Ex File #2,3,4 are Corrupt. can you please Check.
I would like to request Stephen Bauman’s Patreon Patreon videos. There are a lot of them, but they would all be really useful. Thanks in advance!
Thank you for sharing 🙂 we learn a lot of things with Madeleine Scott-Spencer, she’s a professional artist who works in a lot of films …
Too bad there are no exercise files but it’s always better than nothing 😉
Is this course good if i am a total beginner (I just decide to start learning 3d sculpting) i don’t know how to draw or anything artistic and i am looking for some courses to get me started
I want to create horror, fantasy, and gaming characters but don’t know where to start
10000 hours of hard work, and this is not the best one
which is the best one?