This workshop walks you through a complete VFX compositing pipeline in Nuke, from raw plate to final render. Meliza Fermin, a Senior/Lead Compositor with over 20 years…
Category: VFX
A focused, hands-on course that walks you through building a mystique effect in Houdini using VEX code. You’ll learn how quaternions and matrices work in practice, not…
This course, taught by VFX artist Liam Whitehouse, focuses on creating detailed pyrotechnic explosions using Houdini, the Axiom GPU solver, and Karma XPU in Solaris. You’ll learn…
This course walks you through texturing two completely different asset types in Mari: a hard-surface sci-fi robot and an organic creature. You’ll learn the full production pipeline,…
Fabio M. Silva, a three-time VES Award winner, walks you through building a reactive sci-fi shield system in Unreal Engine 5. This isn’t about static materials—it’s about…
This workshop is a straight-to-the-point guide for anyone who needs to crank out digital doubles for VFX without getting bogged down. Pat Imrie, a veteran asset lead,…
A deep, practical look at Houdini’s Pyro solvers. This course skips the fluff and gets straight into the math and logic that drive explosion simulations. You’ll build…
This course walks you through building a full avalanche VFX rig in Houdini, from setting up source points and grains to rendering and compositing. You’ll work with…
A practical, hands-on course that walks you through the entire pipeline of destroying a building in Houdini, from a real-world photograph to a final VFX composite. You’ll…
This course is a straight-up, practical guide to building a full open ocean simulation in Houdini. You’ll go from prepping geometry to rendering with Redshift and doing…
This module focuses on the nitty-gritty of river dynamics using Houdini’s Flip solver. You’ll move past the basics and get into the real-world techniques needed for production-level…
This two-part course is a straight-up deep dive into large-scale fluid FX in Houdini. Part 1 covers the heavy lifting: building ocean layers, flip simulations, white water,…











