DESCRIPTION This workshop is for intermediate to advanced environment artists in the games industry that want to hone new skills in photogrammetry to assemble a look-dev environment…
Category: Gnomon
DESCRIPTION In this lecture, Christophe Desse demonstrates how he uses Substance Designer to efficiently generate textures for his 3D assets. As the title implies, the goal of…
DESCRIPTION In this lecture and demonstration, Johnny Fraser-Allen shares his techniques for designing a character based on a client or director’s brief. To make the brief interesting…
This 3.5-hour workshop shares the complete character creation process of a humanoid 3D character, from 2D concept, through ZBrush, Maya, and Mari to the final render using…
DESCRIPTION Learn how to translate a 2D concept into a 3D miniature using ZBrush and KeyShot in this 4-hour workshop by Digital Sculptor Francesco Orru. This tutorial…
DESCRIPTION A key to being a successful concept artist is the ability to express a believable and unique design clearly. Explore the various ways you can think…
DESCRIPTION Learn how to use ZBrush’s ZModeler as efficiently as possible in this new workshop by Daniel Zeni. During 6 years of experience working in film, games,…
Gnomon School of Visual Effects is proud to announce the world-wide release of award-winning Director and Resident Artist, Sil van der Woerd’s latest project White Swan, a…
DESCRIPTION This comprehensive workshop series by industry veteran Terryl Whitlatch focuses on the anatomy and paleontology of real elephants and their prehistoric relatives. Terryl’s in-depth teachings provide…
This comprehensive workshop series by industry veteran Terryl Whitlatch focuses on the anatomy and paleontology of real elephants and their prehistoric relatives. Terryl’s in-depth teachings provide the…
In this tutorial, Adrien Vallecilla demonstrates how to create custom textures using decals, stencils, and rgb masks in Mari, lighting and look development in Maya, material layering…
This title demonstrates the combined techniques required to create high quality digital illustrations or matte paintings. Raphael combines elements of photographs, textured 3D geometry, and freehand painting…











