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Stylized Character Modeling for Production by Alessandro Baldasseroni


Release date:2017

Author:Alessandro Baldasseroni

Skill level:Beginner


Exercise files:Yes

In this video, Alessandro expertly guides you through his workflow for crafting a stylized character intended for production, based on a provided concept. The comprehensive process covers vital stages, commencing with the introduction of the initial 2D concept alongside associated reference materials. Alessandro meticulously illustrates the creation of the character’s foundational structure using ZSpheres in ZBrush, using the concept as a guide for proportional accuracy.

Transitioning into 3ds Max, he refines the character’s foundational structure by blocking out all primary components via polymodeling. Subsequently, Alessandro meticulously enhances the character’s details using a blend of polymodeling techniques in 3ds Max and ZBrush sculpting. Special emphasis is placed on maintaining consistent topology across various parts to ensure suitability for animation. Alessandro showcases efficient retopology methods in 3ds Max, optimizing geometry distribution for animation purposes.

Additionally, Alessandro demonstrates his creative process by introducing an additional element to the character not included in the initial concept. Finally, he renders and presents the completed model in ZBrush, showcasing the final character in the form of a character sheet and a dynamic turntable.

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