More and more applications are starting to support USD and most studios are in some way using it in their pipelines. USD is here to stay and…
Category: FXPHD
Shotgun is the industry standard for production management, but unlocking its full potential requires a firm grasp of organization principles and best practices to keep things running…
This course, which follows up on SIL102, consists of seven classes, five 16 bit EXR sequences and four diverse and complex shots that explore various manual and…
In this new DMP course, members are going to be put to work, with prof Ludovic Iochem providing feedback as well as tips and tricks to help…
In our new course, taught by Katie Morris, you will learn the fundamentals of Silhouette Paint. The course begins with an introduction of the paint interface and…
This advanced course offers students the opportunity to work through 3 demanding shots – from the first steps to the finishing touches – employing on the way…
In this course we will cover the various ways that Python has been integrated into Cinema 4D since the release of R12 and R13. Professor Michael Auerswald…
Harry Frank returns with a new course focused on After Effects expressions programming. If you are new to the topic, or if you have some experience in…
This course is all about exploring production-level shot lighting techniques to create beautiful, realistic and faithful lighting. There are some some fundamentals techniques that can help and…
CLASS 1: PHOTOGRAMMETRY This class give us the opportunity to go through the workflow in RealityCapture with our Drone footage from the preparation of the images sequence…
Over the years at fxphd, we’ve had a lot of great courses covering NUKE from a variety of perspectives. This term, we’re going back to our roots…
This introductory course, taught by Ludovic Iochem, covers Adobe Photoshop and the most important tools and techniques used for Digital Matte Painting in a production environment. An…











