Ready to make your game creatures move like they’re alive? This workshop dives deep into the nitty-gritty of creature animation for games. You’ll go from gathering reference…
Category: Applications
Ready to make your 3D landscapes look like they’re straight out of a movie? This workshop with Koke Nunez is your ticket to creating seriously photorealistic 3D…
This course dives deep into Stable Diffusion for VFX and visualization artists, focusing on the powerful node-based applications ComfyUI and InvokeAI. You’ll learn to construct custom workflows…
Struggling to get a handle on Houdini’s particle system? You’re not alone. Many beginners find it tough, and finding a clear, structured path online is a challenge.…
Ready to dive into custom shader creation for Unity’s High Definition Render Pipeline (HDRP)? This course is your ticket to mastering HLSL coding within HDRP, whether you’re…
Ready to ditch the material editor and actually understand what’s happening under the hood with Unity shaders? This course is your ticket to writing your own CG/HLSL…
Ready to build and launch your own mobile games? This course dives straight into creating a Space Shooter game, guiding you through the entire process from initial…
Ready to draw some seriously cute animal characters? This course is your ticket to creating adorable creatures from the ground up, then polishing them into professional-level art.…
Ready to make your character attacks pop? This workshop dives into creating seriously cool, readable, and powerful stylized attacks using Maya. Whether you’re aiming for games or…
Tired of just following tutorials? This course is your ticket to becoming a truly independent 3D artist. You’ll tackle a series of fun, progressive modelling challenges in…
Ready to ditch external software and build awesome 3D environments right inside Unity? This course dives deep into Pro Builder, showing you how to create modular assets…
Ready to make some killer rocks for games? This course is packed with over 5 hours of no-nonsense content, showing you everything from picking references to sculpting,…











