In this workshop we focus exclusively on the tools and techniques that will make you a better artist inside of ZBrush.
Category: Applications
Take a look at how to get your sculpting out of ZBrush and into Maya 2009.
In this workshop Christophe Desse will demonstrate the creation of a Russian Skimmer, with a focus on his artistic approach and simplicity.
In this workshop we will discuss the principles and workflow of Mudbox 2009 and how to integrate it into a Mudbox and Maya pipeline.
Use mixed media to create visuals used to support art direction and look development for films.
Use fluids to simulate dust/smoke created during a demolition, demonstrating Maya’s fluid simulation attributes applied to destruction.
In this workshop Alex will show his techniques for designing the texture style for a creature head.
In this workshop we will start from a generic head and create an iconic villain character using Zbrush, Photoshop and Max.¨
Use Zbrush and Photoshop to concept characters on the fly.
Join Andrew Orloff of Zoic Studios while he examines the process of producing effective VFX shots.
In this series, Marc Gabbana walks you through his process as he creates the TribalBot, a forest dwelling robotic vehicle. In this first volume, he begins with…
What you’ll learn Sculpt Male AnatomyCreate Armor , Props and Weapons Understand Production needs and guidelines Interpret a Concept to generate a production ready character Render and…











