Learn techniques to model, texture, render, and print a 3D character with Substance Painter, V-Ray, and ZBrush Matías Zadicoff has been dedicating himself to design, modeling, and…
Category: Keyshot
Learn how to create professional-quality superhero concept art for film and TV with this 2.5-hour workshop by Luca Nemolato. Guiding you through his tried-and-tested workflow for creating…
Learn the development process of a visual proposal for film productions The visual development of all major film production begins with a concept art that defines the…
What Will I Learn? Making cartoon character from scratch in Zbrush Tips and tricks of making a clean shape in Zbrush Modelling a horse in Zbrush Basics…
In this class, Character Art Director Josh Herman covers his 3D character design and modeling process from an intial concept to a final rendered illustration. Beginning with…
You’ll learn how to create Realistic Character Design, focusing on storytelling, using depth psychology, design strategy and other tools. Get your hands on the course that teaches…
In the second part of this series, Dan Margulis works through a new set of images while demonstrating his methods for color correction. Dan moves images into…
Creating original creature designs using characteristics from real-world animals adds a dash of realism and familiarity to your concepts. This workshop by Kurtis Dawe, Character Artist and…
In this workshop Rami Ali demonstrates all the techniques he uses to create complex hard-surface and organic 3D models. The key tool of this workshop is ZBrush…
In this workshop, Neville Page shares his creative development process, starting with a script and ending with a resolved design and presentation. Neville discusses philosophies regarding creature…
In this workshop, Senior Art Director and Illustrator Pascal Blanché guides you through his entire process of creating an illustration in his signature style. Pascal starts the…
This demo goes over blocking out an environment in ZBrush starting with a cube which we then use in part two to paint-over to create a production…