Изучим все этапы пайплайна разработки персонажей: скульпт, high poly, развёртка, запечка, текстуры, риг, анимация и подача. Ты освоишь скульпт в Zbrush, ретоп в Maya, запечку в Marmoset…
Category: Maya
Aprende a contar pequeñas historias animadas para compartir con el mundo Cualquier proyecto audiovisual atraviesa una serie de fases antes de llegar a un producto final. Estas…
ZBrush is a digital sculpting and painting software that revolutionizes the entire 3D industry with powerful features and intuitive workflow. In a simple interface, ZBrush offers the…
Modeling is an essential part of the 3D industry. You can not imagine any animated movie or video game without 3D models. Characters, props, environment, almost every…
CG character online class demonstration, the concept from Ghost In The Shell.
Join ILM’s Geordie Martinez in this 8 week journey inside Python. Every week you will get access to 3+ hours of video content as well as example…
A look at facial rigging with animated feature films in mind. We will create a fully functioning face rig, looking at one element at a time so…
This course covers everything you need to know about getting a full character up and running. It covers the basics of . It is not as detailed…
CLASS ONE / Intro to Maya In this class, we are going to get ourselves familiar with general modeling tools in Maya. Our focus here is to…
A full run through of creating a tilling terrain texture and rock asset set from scratch using Zbrush and Photoshop/Quixel. Showcasing techniques for sculpting rocks in Zbrush…
A full run through of creating a waterfall effect in UE4 using a combination of texture creation in Zbrush and Photoshop and UE4’s material editor. Starting with…
In this 6-part series sponsored by MSI, Javier Perez will guide students on the philosophies and approaches of creating a modular sci-fi hallway environment inside of Substance…