Walk through the creation of an animation shot from beginning to end with Senior Animator Mike Wilson, who breaks the process down into manageable sections. This insightful…
Category: Maya
Discover how professionals approach creating a recall animation in this intermediate-level workshop led by Benjamin Davis, a gameplay animator at Riot Games. Drawing from his experience and…
Boost your creativity with this detailed workshop that deconstructs the DNA of a successful image. You’ll learn the essential techniques that professional artists use to tell compelling…
This painterly shader for Maya/Arnold has been developed through years of experimentation and is now ready for use on any prop or character, even without UVs. For…
Join us on a journey into the intricacies of game environment creation with advanced trim sheets. In this course, you’ll learn the techniques employed by professional environment…
In the inaugural installment of my rigging series, we’ll delve into the process of rigging a book using Maya. Integrating props into your rigging demo reel can…
Introducing the most comprehensive tutorial ever created for learning Mari! With over 7 hours of expertly crafted training, “Introduction to Mari” guides you through every aspect of…
Today, we’re excited to announce the launch of a new tutorial series dedicated to stylized vehicle creation in Maya. In this extensive, multi-part tutorial, you’ll accompany professional…
When time is of the essence and you’re faced with illustrating challenging scenes, there are tools and techniques that can significantly expedite your workflow. In this 3.5-hour…
Explore how professional artists streamline their workflow in feature film production using paint-overs and projections, eliminating the need to constantly switch back to 3D software. Generalist Nacho…
See that face? I’ll show you how to create it, inspired by Guts from Berserk. Join me in this series of videos, totaling over 2.5 hours, where…
Learn the essential character animations crucial for achieving professional-looking gameplay: walk cycles, run cycles, and attacks. In this 4.5-hour workshop led by Senior Gameplay Animator Juan Cervilla,…