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Creating Advanced Trim Sheet Textures for Games by FastTrack Tutorials


Release date:2024, April

Duration:14 h 38 m

Author:FastTrack Tutorials

Skill level:Beginner


Exercise files:Yes

Join us on a journey into the intricacies of game environment creation with advanced trim sheets. In this course, you’ll learn the techniques employed by professional environment artists to craft complex trim sheets for games, allowing you to construct entire environments using a single texture. From initial planning to final presentation, we’ll cover every step of the process, including blockout creation, modeling, baking, texturing, asset creation, UV unwrapping, Unreal Engine environment setup, lighting, and presentation.

Based on stunning concept art by Stas Yurev, this course will utilize Maya 2022 for modeling, Marmoset Toolbag for baking, Substance 3D Painter for texturing, and Unreal Engine 5 for environment setup and presentation. Whether you’re a beginner or an experienced artist, this course will deepen your understanding of trim sheet creation, modular modeling, interior environment lighting, post-effects, and more.

With over 14.5 hours of content, you’ll have the opportunity to follow along with every step of the process. We’ll start with environment planning and blockout creation before diving into trim sheet creation. By the end of the course, you’ll have the skills to create stunning game environments and the confidence to tackle complex projects in the future.

This tutorial is suitable for students familiar with 3D modeling tools like Maya, Substance Painter, and Unreal Engine. While the course will focus on specific software, the techniques can be replicated in other programs such as 3ds Max or Blender with some adaptation. Whether you’re looking to enhance your portfolio or break into the game industry, this course will provide you with the skills and knowledge you need to succeed.

About Your Instructor:

Emiel Sleegers is a senior environment artist with extensive experience in the gaming industry. With credits including The Division 2, Forza Horizon 3, and various freelance projects, Emiel brings a wealth of knowledge and expertise to this course.

Watch online or Download for Free
[Udemy] Creating Advanced Trim Sheet Textures for Games by FastTrack Tutorials

01. Planning
02. Creating our blockout Part1
03. Creating our blockout Part2
04. Creating our blockout Part3
05. Creating our blockout Part4
06. Creating our blockout Part5
07. Creating our blockout Part6
08. Doing Our Trim Sheet Planning
09. Creating Our Trim Sheet Part1
10. Creating Our Trim Sheet Part2
11. Creating Our Trim Sheet Part3
12. Creating Our Trim Sheet Part4
13. Creating Our Trim Sheet Part5
14. Baking Our Trimsheet And Setting Up Our Painter Project
15. Texturing Our Trim Sheet Part1
16. Texturing Our Trim Sheet Part2
17. Texturing Our Trim Sheet Part3
18. Texturing Our Trim Sheet Part4
19. Creating Our Final Models Part1
20. Creating Our Final Models Part2
21. Creating Our Final Models Part3
22. Creating Our Final Models Part4
23. Creating Our Final Models Part5
24. Creating Our Final Models Part6
25. Creating Our Final Models Part7
26. Creating Our Final Models Part8
27. Creating Our Final Models Part9
28. Creating Our Final Models Part10
29. Creating Our Final Models Part11
30. Creating Our Final Models Part12
31. Creating Our Final Models Part13
32. Creating Our Final Models Part14
33. Creating Our Final Models Part15
34. Creating Our Final Models Part16
35. Creating Our Final Models Part17
36. Doing Our First Lighting Pass
37. Balancing Our Material Part1
38. Balancing Our Material Part2
39. Polishing Our Environment Part1
40. Polishing Our Environment Part2
41. Creating Our Crate Part1 – Timelapse
42. Creating Our Crate Part2 – Timelapse

[Udemy] Creating Advanced Trim Sheet Textures for Games by FastTrack Tutorials_Subtitles.7z

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