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Nuke Projection Workflows for Feature Films

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Release date:2024, March 16

Duration:07 h 23 m

Author:Nacho Thomas

Skill level:Beginner

Language:English

Exercise files:Yes

Explore how professional artists streamline their workflow in feature film production using paint-overs and projections, eliminating the need to constantly switch back to 3D software. Generalist Nacho Thomas shares non-destructive techniques that empower artists to enhance their renders with comp-friendly projections using AOV sequences in Nuke.

In this comprehensive 7-hour workshop, you’ll learn industry-standard methods for creating efficient projections, freeing up more time for creative expression. Nacho begins with a detailed overview of the Maya process, focusing on managing large environments and handling AOV outputs. While Arnold is used for rendering, the techniques demonstrated are applicable to most renderers. The workshop then transitions to Nuke, where the primary focus lies. Occasionally, Photoshop is used for digital painting tasks.

This tutorial caters to both 2D and 3D artists aiming to elevate their skills. Whether you’re a generalist, environment artist, or possess some familiarity with Nuke, you’ll gain invaluable insights into enhancing your workflow. In the Nuke section, you’ll delve into working with AOV sequences, creating custom tools, and integrating production-ready techniques. Included with the workshop are Nacho’s Nuke master file and three sequences (Beauty, Utility, and Volumetrics), complete with light groups and all necessary passes for hands-on learning.

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