3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There…
Category: 3DS Max
This tutorial covers the basics of tiling textures as well as my 2 UV system for blending unique details and tiles. This gives you a lot of…
So here is a little (actually pretty big) tutorial on how to create textures with ZBrush and Substance Designer. Even if you don’t want to use Substance…
Explore the lighting, shading, rendering, and compositing features of using 3ds Max and V-Ray. This course covers how to generate high-quality project renderings. Find out how to…
Choose the best rendering engine for your product and industrial visualization jobs. This course is focused on introducing and comparing the most popular rendering engines—Unreal, Unity, V-Ray,…
Video Description Explore V-Ray lighting and rendering with 3ds Max to add professional effects to all of your projects. In this video, you will work with V-Ray…
Get up and running with the V-Ray Next rendering engine inside 3ds Max. In this course, instructor Brian Bradley shows how to extend the range of 3ds…
Hey there ZBC, I thought I would share with you this character I completed for next week’s Character Pipeline for Games program. Hosted by Phoenix Atelier, I…
Learn how to create beautiful residential interiors with custom materials built in 3ds Max, Substance Designer, and V-Ray. This training course is part three of instructor George…
mayaThe Lander was a short film that Han Yang spent a year to complete. In this tutorial, we’ll start from pre-production to final compositing in Nuke. We’ll…
Furio Tedeschi is a concept artist with over 15 years of professional experience in the entertainment industry. He specializes in concept art, art direction, 3D sculptures and…
In Designing a Modular Environment using Unreal, Environment Artist Brian Recktenwald guides you through his workflow for creating a subway environment with some supernatural elements. In breaking…